| Age | Commit message (Collapse) | Author |
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Oh No! More shader changes!
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
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Lighting LUT Quickfix
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* Removes circular dependences (common should not depend on core)
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VideoCore: Make profiling scope more representative
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
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Fixes #2246, #2261
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simply true and -1
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stencil buffer.
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Also minor style changes
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
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GPU: DisplayTransfer & MemoryFill cleanup and param check
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Fixes #1938
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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OpenGL: Support blend equation
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