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path: root/src/video_core/renderer_opengl
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2021-12-05blit_image: Refactor upscale factors usageameerj
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-11-20Merge pull request #7368 from FernandoS27/vulkan-convbunnei
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20TextureCache: Refactor and fix linux compiling.Fernando Sahmkow
2021-11-20TextureCache: Implement buffer copies on Vulkan.Fernando Sahmkow
2021-11-19Merge pull request #7294 from ↵bunnei
vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-19Merge pull request #7357 from Morph1984/s8_uintbunnei
video_core: Implement S8_UINT format
2021-11-17gl_texture_cache: Round format conversion PBO to next power of 2ameerj
2021-11-17renderer_opengl: Implement S8_UINT stencil formatMorph
2021-11-17Fix image update/download error when width too smallFeng Chen
2021-11-16texture_cache: Use pixel format conversion when supported by the runtimeameerj
2021-11-16gl_texture_cache: Make FormatConversionPass more genericameerj
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16gl_texture_cache: Rename BGRCopyPass to FormatConversionPassameerj
2021-11-17TextureCache: OGL query device memory if possible.FernandoS27
2021-11-17TextureCache: Fix OGL cleaningFernando Sahmkow
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16gl_resource_manager: Ensure non EXT_framebuffer objects are createdameerj
2021-11-16OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS27
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16gl_rasterizer: Fix ScissorTest and Clear when scalingameerj
2021-11-16gl_texture_cache: Simplify scaling proceduresameerj
2021-11-16OpenGlTextureCache: Fix state invalidation on rescaling.Fernando Sahmkow
2021-11-16OpenGL: fix FXAA with scalingMarshall Mohror
2021-11-16OpenGL: Implement FXAAMarshall Mohror
2021-11-16QtGUI: Add buttton to toggle the filter.FernandoS27
2021-11-16VideoCore: Add gaussian filtering.FernandoS27
2021-11-16Texture Cache: fix memory managment and optimize scaled downloads, uploads.Fernando Sahmkow
2021-11-16Texture Cache: Fix downscaling and correct memory comsumption.Fernando Sahmkow
2021-11-16Presentation: add Nearest Neighbor filter.Fernando Sahmkow
2021-11-16Texture Cache: Rescale conversions between depth and colorFernandoS27
2021-11-16Texture cache: Fix memory consumption and ignore rating when a depth texture ↵Fernando Sahmkow
is rendered.
2021-11-16video_core: Refactor resolution scale functionameerj
2021-11-16gl_texture_cache: Disable scissor test when scaling texturesameerj
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16video_core: Misc resolution scaling related refactoringameerj
2021-11-16gl_texture_cache: Fix BGR pbo size for scaled texturesameerj
2021-11-16gl_texture_cache: Fix scaling backup logicameerj
2021-11-16vk_texture_cache: Use nearest neighbor scaling when availableameerj
2021-11-16gl_texture_cache: Fix depth and integer format scaling blitsameerj
2021-11-16gl_texture_cache/rescaling_pass: minor cleanupameerj
2021-11-16gl_texture_cache: Simplify scalingameerj
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down. Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16Renderers: Unify post processing filter shadersameerj
2021-11-16gl_texture_cache: fix scaling on uploadameerj
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow
2021-11-16shader, video_core: Fix GCC build errorsameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16texture_cache: Add getter to query if image view is rescaledReinUsesLisp
2021-11-16gl_texture_cache: Fix scaling blitsReinUsesLisp