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path: root/src/video_core/renderer_opengl
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2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-09-10Align index buffe size when vertex_buffer_unified_memory enableFengChen
2022-08-31(shader/pipeline)_cache: Raise shader/pipeline cache versionMorph
Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31Merge pull request #8752 from vonchenplus/rectangle_textureFernando S
video_code: support rectangle texture
2022-08-25video_code: support rectangle textureFengChen
2022-08-20video_core: support framebuffer crop rect top not zerovonchenplus
2022-07-31Merge pull request #8678 from liamwhite/stop-waitingbunnei
video_core: stop waiting for shader compilation on user cancel
2022-07-30renderer_opengl: delete shader source after linkingLiam
2022-07-29video_core: stop waiting for shader compilation on user cancelLiam
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashLiam
2022-05-06OpenGL: implement face flips according to NDCLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-14video_core: implement formats for N64 emulationFernando Sahmkow
2022-04-09Merge pull request #8149 from liamwhite/front-facebunnei
OpenGL: flip front faces if Z scale is inverted
2022-04-07video_core: Replace lock_guard with scoped_lockMerry
2022-04-07Merge pull request #8161 from liamwhite/gl-s8d24Fernando S
OpenGL: fix S8D24 to ABGR8 conversions
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-04-04OpenGL: fix croppingLiam
2022-04-04OpenGL: propagate face flip conditionLiam
2022-04-04OpenGL: flip front faces if Z scale is invertedLiam
2022-04-01GPU Garbage Collection: Fix regressions.Fernando Sahmkow
2022-03-28gl_rasterizer: Avoid scenario locking already owned mutexameerj
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ↵bunnei
CPU Cached memory."
2022-03-25Texture Cache: Add Cached CPU system.Fernando Sahmkow
2022-03-24Merge pull request #7720 from FernandoS27/yfc-gcbunnei
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-25GC: Address Feedback.Fernando Sahmkow
2022-03-24hle: nvflinger: Migrate android namespace -> Service::android.bunnei
2022-03-24hle: nvflinger: Move PixelFormat to its own header.bunnei
2022-03-25Garbage Collection: Final tuning.Fernando Sahmkow
2022-03-25Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow
2022-03-25Garbage Collection: Redesign the algorithm to do a better use of memory.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2022-03-18general: Reduce core.h includesameerj
2022-03-06gl_graphics_pipeline: Improve shader builder synchronization using fences ↵Ameer J
(#7969) * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-02-27gl_fence_manager: Minor optimization to signal queryingameerj
Per the spec, bufSize is the number of integers that will be written, in this case, 1. Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-25maxwell_to_(gl/vk): Add 11_11_10 float vertex formatMorph
- Used by パワプロクンポケットR
2022-02-02general: Replace NonCopyable struct with equivalentsLioncash
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Merge pull request #7629 from ameerj/nv-driver-fixesFernando S
shaders: Add fixes for NVIDIA drivers 495+
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-23vk_texture_cache: Fix invalidated pointer accessameerj
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-22Merge pull request #7375 from vonchenplus/convert_legacyFernando S
Convert all legacy attributes to generic attributes
2021-12-18Address format clangvonchenplus
2021-12-18Merge branch 'yuzu-emu:master' into convert_legacyFeng Chen
2021-12-05renderer_opengl: Minor refactoring of filter selectionameerj