| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-21 | Use default values for unknown framebuffer pixel format | FernandoS27 | |
| 2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | |
| 2018-11-20 | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | |
| 2018-11-20 | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when ↵ | ReinUsesLisp | |
| applicable | |||
| 2018-11-20 | shader_cache: Only lock covered instructions. | Markus Wick | |
| 2018-11-19 | Implemented Fast Layered Copy | FernandoS27 | |
| 2018-11-18 | Merge pull request #1693 from Tinob/master | bunnei | |
| Missing ogl states | |||
| 2018-11-18 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | |
| 2018-11-18 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | |
| 2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | |
| 2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | |
| 2018-11-17 | small type fix | Rodolfo Bogado | |
| 2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | |
| 2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | |
| 2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | |
| 2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | |
| only enable color mask for the first framebuffer id independent blending is disabled | |||
| 2018-11-17 | set default value for point size register | Rodolfo Bogado | |
| 2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | |
| 2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | |
| 2018-11-16 | Merge pull request #1700 from FreddyFunk/cleanup | bunnei | |
| gl_rasterizer_chache: Minor cleanup | |||
| 2018-11-16 | Merge pull request #1676 from lioncash/warn | bunnei | |
| gl_state: Amend compilation warnings | |||
| 2018-11-15 | gl_rasterizer_chache: Minor cleanup | Frederic Laing | |
| 2018-11-13 | Merge pull request #1662 from FreddyFunk/CopySurface-Optimization | bunnei | |
| gl_rasterizer_cache: CopySurface optimization | |||
| 2018-11-13 | gl_state: Amend compilation warnings | Lioncash | |
| Makes float -> integral conversions explicit via casts and also silences a sign conversion warning. | |||
| 2018-11-12 | Merge pull request #1628 from greggameplayer/Texture2DArray | bunnei | |
| Implement SurfaceTarget Texture2DArray | |||
| 2018-11-12 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | |
| * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||
| 2018-11-11 | Merge pull request #1660 from Tinob/master | bunnei | |
| Map more missing opengl states | |||
| 2018-11-11 | Merge pull request #1664 from FreddyFunk/cast2 | bunnei | |
| gl_rasterizer: Fix compiler warnings | |||
| 2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | |
| 2018-11-11 | Improve state management by splitting some of the states id separated ↵ | Rodolfo Bogado | |
| function to avoid a full apply overhead | |||
| 2018-11-11 | Try to fix problems with stencil test in some games, relax translation to ↵ | Rodolfo Bogado | |
| opengl enums to avoid crashing and only generate logs of the errors. | |||
| 2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | |
| 2018-11-11 | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | |
| gl_shader_decompiler: Guard out of bound geometry shader input reads | |||
| 2018-11-11 | Merge pull request #1663 from lioncash/raster | bunnei | |
| rasterizer_cache: Remove reliance on the System singleton | |||
| 2018-11-11 | Merge pull request #1648 from FernandoS27/texs-3-array | bunnei | |
| Implement 3 coordinate array in TEXS instruction | |||
| 2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VAO binding if the state is clean. | |||
| 2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | |
| Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||
| 2018-11-08 | gl_rasterizer_cache: Remove unnecessary memory allocation and copy in ↵ | Frederic Laing | |
| CopySurface | |||
| 2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | |
| 2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | |
| Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | |||
| 2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | |
| Fixes the buildbot. | |||
| 2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
| 2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
| 2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
| Implement multi-target viewports and blending | |||
| 2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
| 2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
| 2018-11-06 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
| They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
| 2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
| 2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
| This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
