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path: root/src/video_core/renderer_opengl
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2019-06-20video_core: Make ARB_buffer_storage a required extensionReinUsesLisp
2019-06-20gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp
2019-06-20maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp
2019-06-20gl_shader_decompiler: Allow 1D textures to be texture buffersReinUsesLisp
2019-06-20texture_cache: Implement Guard mechanismFernando Sahmkow
2019-06-20texture_cache: General FixesFernando Sahmkow
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
2019-06-20gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp
2019-06-20texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow
2019-06-20gl_texture_cache: Make main views be proxy textures instead of a full view.Fernando Sahmkow
2019-06-20Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow
2019-06-20Reduce amount of size calculations.Fernando Sahmkow
2019-06-20texture_cache: Correct premature texceptionsFernando Sahmkow
Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens.
2019-06-20texture_cache: Implement guest flushingFernando Sahmkow
2019-06-20Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow
2019-06-20surface_view: Add constructor for ViewParamsReinUsesLisp
2019-06-20Correct Mipmaps View method in Texture CacheFernando Sahmkow
2019-06-20Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow
This also reverses the changes to make invalidation and flushing through the GPU address.
2019-06-20Implement Texture Cache V2Fernando Sahmkow
2019-06-20Add OGLTextureViewFernando Sahmkow
2019-06-20Deglobalize Memory Manager on texture cahe and Implement Invalidation and ↵Fernando Sahmkow
Flushing using GPUVAddr
2019-06-20texture_cache: Remove execution context copies from the texture cacheReinUsesLisp
This is done to simplify the OpenGL implementation, it is needed for Vulkan.
2019-06-20gl_texture_cache: Implement fermi copiesReinUsesLisp
2019-06-20texture_cache: Split texture cache into different filesReinUsesLisp
2019-06-20texture_cache: Move staging buffer into a generic implementationReinUsesLisp
2019-06-20texture_cache: Flush 3D textures in the order they are drawnReinUsesLisp
2019-06-20gl_texture_cache: Minor changesReinUsesLisp
2019-06-20gl_texture_cache: Add copy from multiple overlaps into a single surfaceReinUsesLisp
2019-06-20gl_texture_cache: Attach surface textures instead of viewsReinUsesLisp
2019-06-20gl_texture_cache: Add fast copy pathReinUsesLisp
2019-06-20gl_texture_cache: Initial implementationReinUsesLisp
2019-06-19Merge pull request #2591 from lioncash/recordbunnei
core: Remove unused CiTrace source files
2019-06-18core: Remove unused CiTrace source filesLioncash
These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
2019-06-17Merge pull request #2562 from ReinUsesLisp/split-cbuf-uploadbunnei
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-15Merge pull request #2538 from ReinUsesLisp/ssy-pbkZach Hilman
shader: Split SSY and PBK stack
2019-06-11gl_device: Fix TestVariableAoffi testReinUsesLisp
This test is intended to be invalid GLSL, but it was being invalid in two points instead of one. The intention is to use a non-immediate parameter in a textureOffset like function. The problem is that this shader was being compiled as a separable shader object and the text was writting to gl_Position without a redeclaration, being invalid GLSL. Address that issue by using a user-defined output attribute.
2019-06-07gl_shader_cache: Use static constructors for CachedShader initializationReinUsesLisp
2019-06-07gl_rasterizer: Remove unused parameters in descriptor uploadsReinUsesLisp
2019-06-07video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp
2019-06-07Merge pull request #2514 from ReinUsesLisp/opengl-compatZach Hilman
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07shader: Split SSY and PBK stackReinUsesLisp
Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT;
2019-06-05shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-06-05Merge pull request #2540 from ReinUsesLisp/remove-guest-positionbunnei
gl_shader_decompiler: Remove guest "position" varying
2019-06-05Merge pull request #2512 from ReinUsesLisp/comp-indexingbunnei
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-03gl_shader_decompiler: Remove guest "position" varyingReinUsesLisp
"position" was being written but not read anywhere besides geometry shaders, where it had the same value as gl_Position. This commit replaces "position" with gl_Position, reducing the complexity of our code and the emitted GLSL code.
2019-05-30gl_shader_cache: Store a system class and drop global accessorsReinUsesLisp
2019-05-30gl_shader_cache: Add commentaries explaining the intention in shaders creationReinUsesLisp
2019-05-30gl_shader_cache: Flip if condition in GetStageProgram to reduce indentationReinUsesLisp
2019-05-30gl_buffer_cache: Remove unused ReserveMemory methodReinUsesLisp
2019-05-30maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp
2019-05-30gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp
Removes the alpha testing code from each fragment shader invocation.