| Age | Commit message (Collapse) | Author |
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video_core: add ASTC recompression
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GPU: implement missing ASTC
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Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
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Y.F.C Buffer Cache Revamp
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to host.
WIP
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
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video_core: Fix inline_index and draw_texture error
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
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Check all swizzle components for red, not just [0]
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rather than int
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
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texture_cache: OpenGL: Implement MSAA uploads and copies
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video_core: Implement maxwell3d draw texture method
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This reverts commit 9e2997c4b6456031622602002924617690e32a13.
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