| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | |
| 2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | |
| 2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | |
| 2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | |
| Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. | |||
| 2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | |
| 2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | |
| Please see https://github.com/citra-emu/citra/pull/3666 for more details. | |||
| 2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | |
| 2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | |
| 2018-08-11 | Merge pull request #1020 from lioncash/namespace | bunnei | |
| core: Namespace EmuWindow | |||
| 2018-08-11 | Merge pull request #1021 from lioncash/warn | bunnei | |
| gl_rasterizer: Silence implicit truncation warning in SetupShaders() | |||
| 2018-08-11 | Merge pull request #1024 from Subv/blend_gl | bunnei | |
| GPU/Maxwell3D: Implemented an alternative set of blend factors. | |||
| 2018-08-11 | Merge pull request #1023 from Subv/invalid_attribs | bunnei | |
| RasterizerGL: Ignore invalid/unset vertex attributes. | |||
| 2018-08-11 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | |
| These are used by nouveau and some games like SMO. | |||
| 2018-08-11 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | |
| - Used by Go Vacation | |||
| 2018-08-11 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | |
| This should make the es2gears example not crash anymore. | |||
| 2018-08-11 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | |
| Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. | |||
| 2018-08-11 | core: Namespace EmuWindow | Lioncash | |
| Gets the class out of the global namespace. | |||
| 2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
| gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
| 2018-08-11 | Merge pull request #1009 from bunnei/rg8-rgba8-snorm | bunnei | |
| Implement render target formats RGBA8_SNORM and RG8_SNORM. | |||
| 2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
| 2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
| GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-11 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field ↵ | Subv | |
| (SSY). | |||
| 2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵ | Subv | |
| shader execution. SSY sets the target label to jump to when the SYNC instruction is executed. | |||
| 2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵ | greggameplayer | |
| (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error | |||
| 2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | |
| - Used by Super Mario Odyssey. | |||
| 2018-08-10 | Merge pull request #1004 from lioncash/unused | bunnei | |
| gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | |||
| 2018-08-10 | Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull | bunnei | |
| Revert "gl_state: Temporarily disable culling and depth test." | |||
| 2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | |
| 2018-08-09 | gl_rasterizer_cache: Remove unused viewport parameter of ↵ | Lioncash | |
| GetFramebufferSurfaces() | |||
| 2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
| 2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
| gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
| 2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
| gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
| 2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
| 2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
| * Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
| 2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
| Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
| 2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
| InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
| 2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
| gl_shader_decompiler: Declare predicates on use. | |||
| 2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
| gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
| 2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
| Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
| 2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
| gl_rasterizer: Do not render when no render target is configured. | |||
| 2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
| - Used by Kirby Star Allies. | |||
| 2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
| gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
| 2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
| It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
| 2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
| non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
| 2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
| - Used by Super Mario Odyssey (in game). | |||
| 2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
| - Used by Super Mario Odyssey (when going in game). | |||
