| Age | Commit message (Collapse) | Author |
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Update OpenGL's backend version from 3.3 to 4.3
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Add support for clear_flags register
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gl_shader_decompiler: Rename cc to condition code and name internal flags
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shader_cache: Only lock covered instructions.
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* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
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gl_shader_decompiler: Fix register overwriting on texture calls
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Properly Implemented TXQ Instruction
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maxwell_3d: Implement alternate blend equations.
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- Used by Undertale.
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Implemented Fast Layered Copy
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Use default values for unknown framebuffer pixel format
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gl_shader_decompiler: Use UNIMPLEMENTED when applicable
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applicable
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Missing ogl states
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only enable color mask for the first framebuffer id independent blending is disabled
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gl_rasterizer_chache: Minor cleanup
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gl_state: Amend compilation warnings
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gl_rasterizer_cache: CopySurface optimization
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
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Implement SurfaceTarget Texture2DArray
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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Map more missing opengl states
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gl_rasterizer: Fix compiler warnings
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function to avoid a full apply overhead
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opengl enums to avoid crashing and only generate logs of the errors.
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gl_shader_decompiler: Guard out of bound geometry shader input reads
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