| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-22 | Merge pull request #2870 from FernandoS27/multi-draw | David | |
| Implement a MME Draw commands Inliner and correct host instance drawing | |||
| 2019-09-22 | Merge pull request #2891 from FearlessTobi/rod-tex | Fernando Sahmkow | |
| video_core: Implement RGBX16F and lower Surface Copy log severity | |||
| 2019-09-22 | Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean | David | |
| gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | |||
| 2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | |
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | |
| 2019-09-21 | Merge pull request #2868 from ReinUsesLisp/fix-mipmaps | David | |
| maxwell_to_gl: Fix mipmap filtering | |||
| 2019-09-20 | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index | bunnei | |
| gl_shader_decompiler: Avoid writing output attribute when unimplemented | |||
| 2019-09-20 | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | |
| shader_ir/warp: Implement SHFL for Nvidia devices | |||
| 2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop ↵ | Fernando Sahmkow | |
| a draw call from executing | |||
| 2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | |
| 2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵ | Fernando Sahmkow | |
| management. | |||
| 2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | |
| 2019-09-18 | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | |
| shader_ir: Implement shared memory | |||
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | |
| OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||
| 2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | |
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | |
| 2019-09-05 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Minor code changes | ReinUsesLisp | |
| 2019-09-05 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | |
| 2019-09-05 | Merge pull request #2804 from ReinUsesLisp/remove-gs-special | Fernando Sahmkow | |
| gl_shader_cache: Remove special casing for geometry shaders | |||
| 2019-09-05 | Merge pull request #2833 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Fix stencil testing | |||
| 2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | |
| 2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | |
| * Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled | |||
| 2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | |
| Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies. | |||
| 2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Rework GLSL decompiler type system | ReinUsesLisp | |
| GLSL decompiler type system was broken. We converted all return values to float except for some cases where returning we couldn't and implicitly broke the rule of returning floats (e.g. for bools or bool pairs). Instead of doing this introduce class Expression that knows what type a return value has and when a consumer wants to use the string it asks for it with a required type, emitting a runtime error if types are incompatible. This has the disadvantage that there's more C++ code, but we can emit better GLSL code that's easier to read. | |||
| 2019-09-03 | Merge pull request #2793 from ReinUsesLisp/bgr565 | bunnei | |
| renderer_opengl: Implement RGB565 framebuffer format | |||
| 2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | |
| * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||
| 2019-08-29 | gl_buffer_cache: Add missing include | ReinUsesLisp | |
| RasterizerInterface was considered an incomplete object by clang. | |||
| 2019-08-29 | Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers | bunnei | |
| gl_texture_cache: Miscellaneous texture buffer fixes | |||
| 2019-08-29 | Merge pull request #2783 from FernandoS27/new-buffer-cache | bunnei | |
| Implement a New LLE Buffer Cache | |||
| 2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | |
| Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||
