| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-23 | Merge pull request #1769 from ReinUsesLisp/cc | bunnei | |
| gl_shader_decompiler: Rename cc to condition code and name internal flags | |||
| 2018-11-23 | Merge pull request #1744 from degasus/shader_cache | bunnei | |
| shader_cache: Only lock covered instructions. | |||
| 2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | |
| * Added predicate comparison LessEqualWithNan * oops * Clang fix | |||
| 2018-11-23 | Merge pull request #1756 from ReinUsesLisp/fix-textures | bunnei | |
| gl_shader_decompiler: Fix register overwriting on texture calls | |||
| 2018-11-23 | Merge pull request #1766 from FernandoS27/fix-txq | bunnei | |
| Properly Implemented TXQ Instruction | |||
| 2018-11-22 | gl_shader_decompiler: Add a message for unimplemented cc generation | ReinUsesLisp | |
| 2018-11-22 | Merge pull request #1775 from bunnei/blend-eq | bunnei | |
| maxwell_3d: Implement alternate blend equations. | |||
| 2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | |
| - Used by Undertale. | |||
| 2018-11-21 | Merge pull request #1737 from FernandoS27/layer-copy | bunnei | |
| Implemented Fast Layered Copy | |||
| 2018-11-21 | gl_shader_decompiler: Rename internal flag strings | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Fix register overwriting on texture calls | ReinUsesLisp | |
| 2018-11-21 | Merge pull request #1753 from FernandoS27/ufbtype | bunnei | |
| Use default values for unknown framebuffer pixel format | |||
| 2018-11-21 | Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler | bunnei | |
| gl_shader_decompiler: Use UNIMPLEMENTED when applicable | |||
| 2018-11-21 | Properly Implemented TXQ Instruction | FernandoS27 | |
| 2018-11-21 | Use default values for unknown framebuffer pixel format | FernandoS27 | |
| 2018-11-20 | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | |
| 2018-11-20 | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when ↵ | ReinUsesLisp | |
| applicable | |||
| 2018-11-20 | shader_cache: Only lock covered instructions. | Markus Wick | |
| 2018-11-19 | Implemented Fast Layered Copy | FernandoS27 | |
| 2018-11-18 | Merge pull request #1693 from Tinob/master | bunnei | |
| Missing ogl states | |||
| 2018-11-18 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | |
| 2018-11-18 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | |
| 2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | |
| 2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | |
| 2018-11-17 | small type fix | Rodolfo Bogado | |
| 2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | |
| 2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | |
| 2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | |
| 2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | |
| only enable color mask for the first framebuffer id independent blending is disabled | |||
| 2018-11-17 | set default value for point size register | Rodolfo Bogado | |
| 2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | |
| 2018-11-16 | Merge pull request #1700 from FreddyFunk/cleanup | bunnei | |
| gl_rasterizer_chache: Minor cleanup | |||
| 2018-11-16 | Merge pull request #1676 from lioncash/warn | bunnei | |
| gl_state: Amend compilation warnings | |||
| 2018-11-15 | gl_rasterizer_chache: Minor cleanup | Frederic Laing | |
| 2018-11-13 | Merge pull request #1662 from FreddyFunk/CopySurface-Optimization | bunnei | |
| gl_rasterizer_cache: CopySurface optimization | |||
| 2018-11-13 | gl_state: Amend compilation warnings | Lioncash | |
| Makes float -> integral conversions explicit via casts and also silences a sign conversion warning. | |||
| 2018-11-12 | Merge pull request #1628 from greggameplayer/Texture2DArray | bunnei | |
| Implement SurfaceTarget Texture2DArray | |||
| 2018-11-12 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | |
| * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||
| 2018-11-11 | Merge pull request #1660 from Tinob/master | bunnei | |
| Map more missing opengl states | |||
| 2018-11-11 | Merge pull request #1664 from FreddyFunk/cast2 | bunnei | |
| gl_rasterizer: Fix compiler warnings | |||
| 2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | |
| 2018-11-11 | Improve state management by splitting some of the states id separated ↵ | Rodolfo Bogado | |
| function to avoid a full apply overhead | |||
| 2018-11-11 | Try to fix problems with stencil test in some games, relax translation to ↵ | Rodolfo Bogado | |
| opengl enums to avoid crashing and only generate logs of the errors. | |||
| 2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | |
| 2018-11-11 | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | |
| gl_shader_decompiler: Guard out of bound geometry shader input reads | |||
| 2018-11-11 | Merge pull request #1663 from lioncash/raster | bunnei | |
| rasterizer_cache: Remove reliance on the System singleton | |||
| 2018-11-11 | Merge pull request #1648 from FernandoS27/texs-3-array | bunnei | |
| Implement 3 coordinate array in TEXS instruction | |||
| 2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VAO binding if the state is clean. | |||
| 2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | |
| Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||
