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path: root/src/video_core/renderer_opengl
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2018-10-23Merge pull request #1519 from ReinUsesLisp/vsetpbunnei
gl_shader_decompiler: Implement VSETP
2018-10-23Merge pull request #1470 from FernandoS27/alpha_testingbunnei
Implemented Alpha Test using Shader Emulation
2018-10-23gl_shader_decompiler: Implement VSETPReinUsesLisp
2018-10-23gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp
2018-10-23Merge pull request #1512 from ReinUsesLisp/brkbunnei
gl_shader_decompiler: Implement PBK and BRK
2018-10-22Merge pull request #1550 from FernandoS27/fmul32bunnei
Added Saturation to FMUL32I
2018-10-22Merge pull request #1537 from lioncash/shaderbunnei
gl_shader_decompiler: Minor changes
2018-10-22Added Saturation to FMUL32IFernandoS27
2018-10-22Assert that multiple render targets are not set while alpha testingFernandoS27
2018-10-22Use standard UBO and fix/stylize the codeFernandoS27
2018-10-22Cache uniform locations and restructure the implementationFernandoS27
2018-10-22Remove SyncAlphaTest and clang formatFernandoS27
2018-10-22Added Alpha FuncFernandoS27
2018-10-22Implemented Alpha TestingFernandoS27
2018-10-22Merge pull request #1547 from FernandoS27/fix-fsetbunnei
Fixed FSETP and FSET
2018-10-22Fixed FSETP and FSETFernandoS27
2018-10-22Fixed VAOs Float types only returning GL_FLOAT in cases that they had to ↵FernandoS27
return GL_HALF_FLOAT
2018-10-20gl_shader_decompiler: Allow std::move to function in SetPredicateLioncash
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data).
2018-10-20gl_shader_decompiler: Get rid of variable shadowing warningsLioncash
A variable with the same name was previously declared in an outer scope.
2018-10-20gl_shader_decompiler: Fix a few comment typosLioncash
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position".
2018-10-19Merge pull request #1501 from ReinUsesLisp/half-floatbunnei
gl_shader_decompiler: Implement H* instructions
2018-10-18fermi_2d: Add support for more accurate surface copies.bunnei
2018-10-18Merge pull request #1505 from FernandoS27/tex-3dbunnei
Implemented 3D Textures
2018-10-17gl_shader_decompiler: Implement PBK and BRKReinUsesLisp
2018-10-17Merge pull request #1489 from FernandoS27/fix-tldsbunnei
shader_decompiler: Fix TLDS
2018-10-17Implement Reinterpret Surface, to accurately blit 3D texturesFernandoS27
2018-10-17Implement 3D TexturesFernandoS27
2018-10-17Merge pull request #1497 from bunnei/flush-framebuffersbunnei
Implement flushing in the rasterizer cache
2018-10-17Merge pull request #1496 from FernandoS27/tex-arraybunnei
Implement Arrays on Tex Instruction
2018-10-17gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.bunnei
2018-10-17gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.bunnei
2018-10-16gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.bunnei
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16rasterizer_cache: Refactor to support in-order flushing.bunnei
2018-10-16gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.bunnei
2018-10-16gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei
2018-10-16gl_rasterizer_cache: Separate guest and host surface size managment.bunnei
2018-10-16gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.bunnei
- This does not really have anything to do with OpenGL.
2018-10-16gl_rasterizer_cache: Remove unused FlushSurface method.bunnei
2018-10-16gl_rasterizer: Implement flushing.bunnei
2018-10-16gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.bunnei
- These cannot be used within the cache, as they change cache state.
2018-10-16gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.bunnei
2018-10-16rasterizer_cache: Reintroduce method for flushing.bunnei
2018-10-16gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to ↵bunnei
guest RAM.
2018-10-15gl_shader_decompiler: Fixup style inconsistenciesReinUsesLisp
2018-10-15gl_rasterizer: Silence implicit cast warning in glBindBufferRangeReinUsesLisp
2018-10-15gl_shader_decompiler: Implement HSET2_RReinUsesLisp
2018-10-15gl_shader_decompiler: Implement HSETP2_RReinUsesLisp
2018-10-15gl_shader_decompiler: Implement HFMA2 instructionsReinUsesLisp