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2019-08-21Merge pull request #2753 from FernandoS27/float-convertbunnei
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-07-25Merge pull request #2743 from FernandoS27/surpress-assertbunnei
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-24Merge pull request #2704 from FernandoS27/conditionalbunnei
maxwell3d: Implement Conditional Rendering
2019-07-22Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei
gl_rasterizer: Implement compute shaders
2019-07-21Merge pull request #2735 from FernandoS27/pipeline-reworkbunnei
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-20Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
2019-07-20Maxwell3D: Reorganize and address feedbackFernando Sahmkow
2019-07-19shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp
2019-07-18Gl_Texture_Cache: Remove assert on component type in GetFormatTupleFernando Sahmkow
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
2019-07-17GL_State: Feedback and fixesFernando Sahmkow
2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
2019-07-15gl_shader_cache: Fix clang-format issuesReinUsesLisp
2019-07-15gl_shader_decompiler: Stub local memory sizeReinUsesLisp
2019-07-15gl_shader_cache: Address review commentariesReinUsesLisp
2019-07-15gl_shader_cache: Address CI issuesReinUsesLisp
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14Merge pull request #2705 from FernandoS27/tex-cache-fixesbunnei
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14GPU: Add a microprofile for macro interpreterFernando Sahmkow
2019-07-14GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow
2019-07-14Gl_Texture_Cache: Measure Buffer Copy TimesFernando Sahmkow
2019-07-11Merge pull request #2609 from FernandoS27/new-scanbunnei
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp
2019-07-11gl_shader_decompiler: Fix conditional usage of ↵ReinUsesLisp
GL_ARB_shader_viewport_layer_array
2019-07-10Merge pull request #2697 from lioncash/docbunnei
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow
2019-07-09gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()Lioncash
must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
2019-07-07gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
2019-07-07video_core: Add missing override specifiersLioncash
2019-07-06gl_rasterizer: Fix nullptr dereference on disabled buffersReinUsesLisp
2019-07-06gl_rasterizer: Minor style changesReinUsesLisp
2019-07-06gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp
2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp
2019-07-06gl_buffer_cache: Remove global system gettersReinUsesLisp
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp
2019-07-06gl_buffer_cache: Implement flushingReinUsesLisp
2019-07-06gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp
2019-07-06gl_buffer_cache: Rework to support internalized buffersReinUsesLisp
2019-07-06gl_buffer_cache: Store in CachedBufferEntry the used buffer handleReinUsesLisp
2019-07-06gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp
2019-07-06gl_rasterizer: Add some commentariesReinUsesLisp
2019-07-06gl_rasterizer: Make DrawParameters rasterizer instance constReinUsesLisp