| Age | Commit message (Collapse) | Author |
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OpenGL: Fixes and workaround updates for AMD
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gl_rasterizer: Implement DrawTransformFeedback macro
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OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
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shader_recompiler: use minimal clip distance array
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
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Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
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gl_buffer_cache: Batch vertex/tfb buffer binding
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OpenGL: Implement async downloads in buffer and texture caches
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vulkan_device: add names for more driverID enumeration values
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renderer_vulkan: Introduce separate cmd buffer for uploads
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GL_SEPARATE_ATTRIBS only applies when multiple buffers are being used, else GL_INTERLEAVED_ATTRIBS handles the cases for a single buffer with potentially more than one attribute
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
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Transition MSAA images to general layout without uploading data
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host_shaders: ASTC compute shader optimizations
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Mark accelerated DMA destination buffers and images as GPU-modified
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gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
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gl_graphics_pipeline: Fix GLASM storage buffer detection
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gl_device: Detect Mesa to disable their ASTC
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This reverts commit b18c1fb1bbbcc235e9a1cbbb2704fed2e5895e61.
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