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video_core: Fix inline_index and draw_texture error
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
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Check all swizzle components for red, not just [0]
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rather than int
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
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texture_cache: OpenGL: Implement MSAA uploads and copies
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video_core: Implement maxwell3d draw texture method
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This reverts commit 9e2997c4b6456031622602002924617690e32a13.
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Vulkan: Add support for VK_EXT_depth_clip_control.
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
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video_core: Adjust topology update logic and Adjust Clear Manage
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
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general: fix compile for Apple Clang
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video_core: Reimplement inline index buffer binding
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maxwell3d: HLE multi-layer clear macro
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Add break for default cases
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