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path: root/src/video_core/renderer_opengl
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2019-05-09Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-04gl_rasterizer: Silence unused variable warningLioncash
Makes use of src, so it's not considered unused.
2019-05-01gl_shader_disk_cache: Skip stored shader variants instead of assertingReinUsesLisp
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
2019-04-30Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-filebunnei
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-28Merge pull request #2322 from ReinUsesLisp/wswitchbunnei
video_core: Silent -Wswitch warnings
2019-04-23Re added new lines at the end of filesFreddyFunk
2019-04-23gl_shader_disk_cache: Compress precompiled shader cache file with Zstandardunknown
2019-04-23gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵unknown
cache file
2019-04-23gl_shader_disk_cache: Remove per shader compressionunknown
2019-04-23Merge pull request #2422 from ReinUsesLisp/fixup-samplersHexagon12
gl_state: Fix samplers memory corruption
2019-04-23Merge pull request #2425 from FernandoS27/y-directionHexagon12
Fix flipping on some games by applying Y direction register
2019-04-22Merge pull request #2383 from ReinUsesLisp/aoffi-testbunnei
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22Merge pull request #2403 from FernandoS27/compressed-linearbunnei
Support compressed formats on linear textures.
2019-04-22Merge pull request #2411 from FernandoS27/unsafe-gpubunnei
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-19Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19Apply Position Y DirectionFernando Sahmkow
2019-04-19gl_state: Fix samplers memory corruptionReinUsesLisp
It was possible for "samplers" to be read without being written. This addresses that.
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp
2019-04-17Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17Merge pull request #2348 from FernandoS27/guest-bindlessbunnei
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-16Merge pull request #2384 from ReinUsesLisp/gl-state-clearbunnei
gl_rasterizer: Apply just the needed state on Clear
2019-04-16Merge pull request #2092 from ReinUsesLisp/stgbunnei
shader/memory: Implement STG and global memory flushing
2019-04-16Document unsafe versions and add BlockCopyUnsafeFernando Sahmkow
2019-04-15Use ReadBlockUnsafe for Shader CacheFernando Sahmkow
2019-04-15shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp
Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
2019-04-15gl_shader_decompiler: Fix MrgH0 decompilationReinUsesLisp
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15shader_ir/decode: Implement half float saturationReinUsesLisp
2019-04-15renderer_opengl: Implement half float NaN comparisonsReinUsesLisp
2019-04-15Support compressed formats on linear textures.Fernando Sahmkow
2019-04-15Correct Pitch in Fermi2DFernando Sahmkow
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp
2019-04-14shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp
2019-04-13Merge pull request #2373 from FernandoS27/z32bunnei
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13Merge pull request #2386 from ReinUsesLisp/shader-managerbunnei
gl_shader_manager: Move code to source file and minor clean up
2019-04-11gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵Fernando Sahmkow
FastLayeredCopySurface
2019-04-10Merge pull request #2372 from FernandoS27/fermi-fixbunnei
Correct Fermi Copy on Linear Textures.
2019-04-10gl_shader_manager: Move code to source file and minor clean upReinUsesLisp
2019-04-10gl_rasterizer: Apply just the needed state on ClearReinUsesLisp
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp
2019-04-10Merge pull request #2345 from ReinUsesLisp/multibindbunnei
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-09Merge pull request #2375 from FernandoS27/fix-ldcbunnei
Remove unnecessary bounding in LD_C
2019-04-09Remove bounding in LD_CFernando Sahmkow
2019-04-09Merge pull request #2354 from lioncash/headerbunnei
video_core/texures/texture: Remove unnecessary includes
2019-04-09Correct Fermi Copy on Linear Textures.Fernando Sahmkow
2019-04-09Correct depth compare with color formats for R32FFernando Sahmkow
2019-04-08gl_backend: Align Pixel StorageFernando Sahmkow
This commit makes sure GL reads on the correct pack size for the respective texture buffer.
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow
2019-04-08Fix bad rebaseFernando Sahmkow
2019-04-08Simplify ConstBufferAccessorFernando Sahmkow
2019-04-08Fixes to Const Buffer Accessor and FormattingFernando Sahmkow