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path: root/src/video_core/renderer_opengl
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2023-06-25OpenGL: Limit lmem warmup to NVIDIAameerj
:frog:
2023-06-25shaders: Track local memory usageameerj
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-18Merge pull request #10744 from Wollnashorn/af-for-allFernando S
video_core: Improved anisotropic filtering heuristics
2023-06-16video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-15video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn
2023-06-15video_core: Fixed compilation errors because of name shadowingWollnashorn
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn
2023-06-14video_core: preallocate fewer IR blocksLiam
2023-06-13buffer_cache_base: Specify buffer type in HostBindingsMorph
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-12Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12Merge pull request #10693 from liamwhite/f64-to-f32bunnei
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam
2023-06-10shader_recompiler: remove barriers in conditional control flow when device ↵Liam
lacks support
2023-06-08Combine vertex/transform feedback buffer binding into a single callKelebek1
2023-06-07Merge pull request #10476 from ameerj/gl-memory-mapsliamwhite
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-03core: frontend: Refactor GraphicsContext to its own module.bunnei
2023-05-28Merge pull request #10483 from ameerj/gl-cpu-astcliamwhite
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28gl_texture_cache: Fix ASTC CPU decoding with compression disabledameerj
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28gl_staging_buffers: Optimization to reduce fence waitingameerj
2023-05-28OpenGL: Make use of persistent buffer maps in buffer cache downloadsameerj
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-27Move buffer bindings to per-channel stateKelebek1
2023-05-24Merge pull request #10398 from liamwhite/bcnFernando S
video_core: add ASTC recompression
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-22renderer_vulkan: barrier attachment feedback loopsLiam
2023-05-09Texture Cache: Fix ASTC texturesFernando Sahmkow
2023-05-07Texture cache: Only force flush the dma downloadsFernando Sahmkow
2023-05-07GPU: Add Reactive flushingFernando Sahmkow
2023-05-06Log object names with debug renderer, add a GPU address to ImageViewsKelebek1
2023-05-03Merge pull request #10142 from FernandoS27/missing-astcbunnei
GPU: implement missing ASTC
2023-05-03Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-laterbunnei
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03GPU: implement missing ASTCFernando Sahmkow
2023-05-01Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broomMorph
Y.F.C Buffer Cache Revamp
2023-04-29Texture Cache: Release stagging buffers on tick frameFernando Sahmkow
2023-04-29Buffer Cache: Fully rework the buffer cache.Fernando Sahmkow
2023-04-29Accelerate DMA: Use texture cache async downloads to perform the copiesFernando Sahmkow
to host. WIP
2023-04-29TextureCache: refactor DMA downloads to allow multiple buffers.Fernando Sahmkow
2023-04-23QueryCache: rework async downloads.Fernando Sahmkow
2023-04-23Fence Manager: implement async fence management in a sepparate thread.Fernando Sahmkow
2023-04-08video_core: Enable ImageGather with subpixel offset on IntelWollnashorn
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-03-13Merge pull request #9943 from vonchenplus/gentlemanliamwhite
video_core: Fix inline_index and draw_texture error
2023-03-12general: fix spelling mistakesLiam
2023-03-12video_core: Fix ogl status error when draw_textureFengChen
2023-03-11Merge pull request #9913 from ameerj/acc-dma-refactorFernando S
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-10Merge pull request #9925 from ameerj/gl-sync-signalliamwhite
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-08OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08Merge pull request #9896 from Kelebek1/d24s8liamwhite
Check all swizzle components for red, not just [0]
2023-03-06gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopyameerj