| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-25 | Merge pull request #1927 from ReinUsesLisp/shader-ir | bunnei | |
| video_core: Replace gl_shader_decompiler with an IR based decompiler | |||
| 2019-01-23 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | |
| 2019-01-22 | maxwell_3d: Set rt_separate_frag_data to 1 by default | ReinUsesLisp | |
| Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools). | |||
| 2019-01-20 | Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers | bunnei | |
| gl_rasterizer_cache: Use dirty flags for framebuffers | |||
| 2019-01-20 | Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer | bunnei | |
| gl_rasterizer: Use DSA for VAOs and buffers | |||
| 2019-01-18 | gl_rasterizer: Silent unsafe mix warning | ReinUsesLisp | |
| 2019-01-15 | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS ↵ | ReinUsesLisp | |
| compatibility | |||
| 2019-01-15 | gl_shader_decompiler: Inline textureGather component | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | |
| 2019-01-15 | gl_shader_decompiler: Fixup AssignCompositeHalf | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | |
| 2019-01-15 | gl_shader_decompiler: Use rasterizer's UBO size limit | ReinUsesLisp | |
| 2019-01-15 | gl_shader_gen: Fixup code formatting | ReinUsesLisp | |
| 2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | |
| 2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | |
| 2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | |
| 2019-01-15 | video_core: Replace gl_shader_decompiler | ReinUsesLisp | |
| 2019-01-09 | gl_rasterizer: Workaround Intel VAO DSA bug | ReinUsesLisp | |
| There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue. | |||
| 2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | |
| 2019-01-07 | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been ↵ | ReinUsesLisp | |
| changed | |||
| 2019-01-07 | Merge pull request #1999 from ReinUsesLisp/dirty-shader | bunnei | |
| gl_shader_cache: Use dirty flags for shaders | |||
| 2019-01-07 | gl_rasterizer_cache: Use dirty flags for the depth buffer | ReinUsesLisp | |
| 2019-01-07 | gl_rasterizer_cache: Use dirty flags for color buffers | ReinUsesLisp | |
| 2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | |
| 2019-01-06 | gl_stream_buffer: Use DSA for buffer management | ReinUsesLisp | |
| 2019-01-06 | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | |
| 2019-01-06 | gl_state: Drop uniform buffer state tracking | ReinUsesLisp | |
| 2019-01-05 | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs | ReinUsesLisp | |
| Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning. | |||
| 2019-01-02 | Merge pull request #1961 from ReinUsesLisp/tex-view-2d | bunnei | |
| gl_rasterizer_cache: Texture view if shader samples array but OGL is not | |||
| 2018-12-29 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | |
| When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view. | |||
| 2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | |
| - Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. | |||
| 2018-12-27 | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | |
| 2018-12-27 | Merge pull request #1892 from Tinob/master | bunnei | |
| Improve Zero flag implementation | |||
| 2018-12-26 | renderer_opengl: Correct forward declaration of FramebufferLayout | Lioncash | |
| This is actually a struct, not a class, which can lead to compilation warnings. | |||
| 2018-12-26 | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | |
| 2018-12-26 | Fixed shader linking error due to TLDS (#1934) | David | |
| * Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords | |||
| 2018-12-23 | Merge pull request #1886 from FearlessTobi/port-4164 | bunnei | |
| Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality" | |||
| 2018-12-22 | Includde saturation in the evaluation of the control code | Rodolfo Bogado | |
| 2018-12-22 | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | |
| 2018-12-22 | complete emulation of ZeroFlag | Rodolfo Bogado | |
| 2018-12-21 | Merge pull request #1921 from ogniK5377/no-unit | bunnei | |
| Fixed uninitialized memory due to missing returns in canary | |||
| 2018-12-21 | Merge pull request #1920 from heapo/texture_format_selection | bunnei | |
| Texture format fixes for RGBA16UI for copies and R16U when used as depth | |||
| 2018-12-19 | Merge pull request #1909 from heapo/shadow_sampling_fixes | bunnei | |
| Fix arrayed texture LOD selection and depth comparison ordering | |||
| 2018-12-19 | hopefully fix clang format issue | David Marcec | |
| 2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | |
| Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||
| 2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | |
| Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. | |||
| 2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret ↵ | heapo | |
| R16U as Z16 when depth_compare is enabled. | |||
| 2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | |
