aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
AgeCommit message (Collapse)Author
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2
2022-06-13common: Change semantics of UNREACHABLE to unconditionally crashLiam
2022-05-06OpenGL: implement face flips according to NDCLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-14video_core: implement formats for N64 emulationFernando Sahmkow
2022-04-09Merge pull request #8149 from liamwhite/front-facebunnei
OpenGL: flip front faces if Z scale is inverted
2022-04-07video_core: Replace lock_guard with scoped_lockMerry
2022-04-07Merge pull request #8161 from liamwhite/gl-s8d24Fernando S
OpenGL: fix S8D24 to ABGR8 conversions
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-04-04OpenGL: fix croppingLiam
2022-04-04OpenGL: propagate face flip conditionLiam
2022-04-04OpenGL: flip front faces if Z scale is invertedLiam
2022-04-01GPU Garbage Collection: Fix regressions.Fernando Sahmkow
2022-03-28gl_rasterizer: Avoid scenario locking already owned mutexameerj
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ↵bunnei
CPU Cached memory."
2022-03-25Texture Cache: Add Cached CPU system.Fernando Sahmkow
2022-03-24Merge pull request #7720 from FernandoS27/yfc-gcbunnei
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-25GC: Address Feedback.Fernando Sahmkow
2022-03-24hle: nvflinger: Migrate android namespace -> Service::android.bunnei
2022-03-24hle: nvflinger: Move PixelFormat to its own header.bunnei
2022-03-25Garbage Collection: Final tuning.Fernando Sahmkow
2022-03-25Buffer Cache: Tune to the levels of the new GC.Fernando Sahmkow
2022-03-25Garbage Collection: Redesign the algorithm to do a better use of memory.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2022-03-18general: Reduce core.h includesameerj
2022-03-06gl_graphics_pipeline: Improve shader builder synchronization using fences ↵Ameer J
(#7969) * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-02-27gl_fence_manager: Minor optimization to signal queryingameerj
Per the spec, bufSize is the number of integers that will be written, in this case, 1. Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-25maxwell_to_(gl/vk): Add 11_11_10 float vertex formatMorph
- Used by パワプロクンポケットR
2022-02-02general: Replace NonCopyable struct with equivalentsLioncash
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Merge pull request #7629 from ameerj/nv-driver-fixesFernando S
shaders: Add fixes for NVIDIA drivers 495+
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-23vk_texture_cache: Fix invalidated pointer accessameerj
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-22Merge pull request #7375 from vonchenplus/convert_legacyFernando S
Convert all legacy attributes to generic attributes
2021-12-18Address format clangvonchenplus
2021-12-18Merge branch 'yuzu-emu:master' into convert_legacyFeng Chen
2021-12-05renderer_opengl: Minor refactoring of filter selectionameerj
2021-12-05blit_image: Refactor upscale factors usageameerj
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-11-20Merge pull request #7368 from FernandoS27/vulkan-convbunnei
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20TextureCache: Refactor and fix linux compiling.Fernando Sahmkow
2021-11-20TextureCache: Implement buffer copies on Vulkan.Fernando Sahmkow
2021-11-19Merge pull request #7294 from ↵bunnei
vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-19Merge pull request #7357 from Morph1984/s8_uintbunnei
video_core: Implement S8_UINT format
2021-11-17gl_texture_cache: Round format conversion PBO to next power of 2ameerj
2021-11-17renderer_opengl: Implement S8_UINT stencil formatMorph
2021-11-17Fix image update/download error when width too smallFeng Chen