| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-07-05 | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | |
| - Used by Monster Hunter Rise Update 10.0.2 | |||
| 2022-06-13 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | |
| 2022-05-06 | OpenGL: implement face flips according to NDC | Liam | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-14 | video_core: implement formats for N64 emulation | Fernando Sahmkow | |
| 2022-04-09 | Merge pull request #8149 from liamwhite/front-face | bunnei | |
| OpenGL: flip front faces if Z scale is inverted | |||
| 2022-04-07 | video_core: Replace lock_guard with scoped_lock | Merry | |
| 2022-04-07 | Merge pull request #8161 from liamwhite/gl-s8d24 | Fernando S | |
| OpenGL: fix S8D24 to ABGR8 conversions | |||
| 2022-04-06 | OpenGL: fix S8D24 to ABGR8 conversions | Liam | |
| 2022-04-04 | OpenGL: fix cropping | Liam | |
| 2022-04-04 | OpenGL: propagate face flip condition | Liam | |
| 2022-04-04 | OpenGL: flip front faces if Z scale is inverted | Liam | |
| 2022-04-01 | GPU Garbage Collection: Fix regressions. | Fernando Sahmkow | |
| 2022-03-28 | gl_rasterizer: Avoid scenario locking already owned mutex | ameerj | |
| gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released. | |||
| 2022-03-26 | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ↵ | bunnei | |
| CPU Cached memory." | |||
| 2022-03-25 | Texture Cache: Add Cached CPU system. | Fernando Sahmkow | |
| 2022-03-24 | Merge pull request #7720 from FernandoS27/yfc-gc | bunnei | |
| First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC] | |||
| 2022-03-25 | GC: Address Feedback. | Fernando Sahmkow | |
| 2022-03-24 | hle: nvflinger: Migrate android namespace -> Service::android. | bunnei | |
| 2022-03-24 | hle: nvflinger: Move PixelFormat to its own header. | bunnei | |
| 2022-03-25 | Garbage Collection: Final tuning. | Fernando Sahmkow | |
| 2022-03-25 | Buffer Cache: Tune to the levels of the new GC. | Fernando Sahmkow | |
| 2022-03-25 | Garbage Collection: Redesign the algorithm to do a better use of memory. | Fernando Sahmkow | |
| 2022-03-19 | video_core: Reduce unused includes | ameerj | |
| 2022-03-18 | general: Reduce core.h includes | ameerj | |
| 2022-03-06 | gl_graphics_pipeline: Improve shader builder synchronization using fences ↵ | Ameer J | |
| (#7969) * gl_graphics_pipeline: Improve shader builder synchronization Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context * gl_graphics_pipeline: Make built_fence access threadsafe * gl_graphics_pipeline: Use GLsync objects only when building in parallel * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context | |||
| 2022-02-27 | gl_fence_manager: Minor optimization to signal querying | ameerj | |
| Per the spec, bufSize is the number of integers that will be written, in this case, 1. Also, the length argument is optional if the information of the number of elements written is not needed. | |||
| 2022-02-25 | maxwell_to_(gl/vk): Add 11_11_10 float vertex format | Morph | |
| - Used by パワプロクンポケットR | |||
| 2022-02-02 | general: Replace NonCopyable struct with equivalents | Lioncash | |
| 2022-02-01 | Rasterizer: Refactor inlineToMemory. | Fernando Sahmkow | |
| 2022-01-29 | Rasterizer: Implement Inline2Memory Acceleration. | Fernando Sahmkow | |
| 2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | |
| 2022-01-03 | Merge pull request #7629 from ameerj/nv-driver-fixes | Fernando S | |
| shaders: Add fixes for NVIDIA drivers 495+ | |||
| 2021-12-29 | glsl: Add boolean reference workaround | ameerj | |
| 2021-12-29 | glsl_context_get_set: Add alternative cbuf type for broken drivers | ameerj | |
| some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed. | |||
| 2021-12-23 | vk_texture_cache: Fix invalidated pointer access | ameerj | |
| The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself. | |||
| 2021-12-22 | Merge pull request #7375 from vonchenplus/convert_legacy | Fernando S | |
| Convert all legacy attributes to generic attributes | |||
| 2021-12-18 | Address format clang | vonchenplus | |
| 2021-12-18 | Merge branch 'yuzu-emu:master' into convert_legacy | Feng Chen | |
| 2021-12-05 | renderer_opengl: Minor refactoring of filter selection | ameerj | |
| 2021-12-05 | blit_image: Refactor upscale factors usage | ameerj | |
| The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache. | |||
| 2021-11-20 | Merge pull request #7368 from FernandoS27/vulkan-conv | bunnei | |
| Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan | |||
| 2021-11-20 | TextureCache: Refactor and fix linux compiling. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7294 from ↵ | bunnei | |
| vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small | |||
| 2021-11-19 | Implement convert legacy to generic | Feng Chen | |
| 2021-11-19 | Merge pull request #7357 from Morph1984/s8_uint | bunnei | |
| video_core: Implement S8_UINT format | |||
| 2021-11-17 | gl_texture_cache: Round format conversion PBO to next power of 2 | ameerj | |
| 2021-11-17 | renderer_opengl: Implement S8_UINT stencil format | Morph | |
| 2021-11-17 | Fix image update/download error when width too small | Feng Chen | |
