| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-04 | GL_Renderer: Remove lefting snippet. | Fernando Sahmkow | |
| 2019-10-04 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | |
| 2019-10-04 | Nvdrv: Do framelimiting only in the CPU Thread | Fernando Sahmkow | |
| 2019-09-24 | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | |
| 2019-09-24 | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | |
| 2019-09-23 | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | |
| shader/image: Implement SULD and fix SUATOM | |||
| 2019-09-22 | Merge pull request #2870 from FernandoS27/multi-draw | David | |
| Implement a MME Draw commands Inliner and correct host instance drawing | |||
| 2019-09-22 | Merge pull request #2891 from FearlessTobi/rod-tex | Fernando Sahmkow | |
| video_core: Implement RGBX16F and lower Surface Copy log severity | |||
| 2019-09-22 | Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean | David | |
| gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | |||
| 2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | |
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | |
| 2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | |
| In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||
| 2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | |
| * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||
| 2019-09-21 | Merge pull request #2868 from ReinUsesLisp/fix-mipmaps | David | |
| maxwell_to_gl: Fix mipmap filtering | |||
| 2019-09-20 | Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index | bunnei | |
| gl_shader_decompiler: Avoid writing output attribute when unimplemented | |||
| 2019-09-20 | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | |
| shader_ir/warp: Implement SHFL for Nvidia devices | |||
| 2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop ↵ | Fernando Sahmkow | |
| a draw call from executing | |||
| 2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | |
| 2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵ | Fernando Sahmkow | |
| management. | |||
| 2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | |
| 2019-09-18 | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | |
| shader_ir: Implement shared memory | |||
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | |
| OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||
| 2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | |
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | |
| 2019-09-05 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Minor code changes | ReinUsesLisp | |
| 2019-09-05 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | |
| 2019-09-05 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-05 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | |
| 2019-09-05 | Merge pull request #2804 from ReinUsesLisp/remove-gs-special | Fernando Sahmkow | |
| gl_shader_cache: Remove special casing for geometry shaders | |||
| 2019-09-05 | Merge pull request #2833 from ReinUsesLisp/fix-stencil | bunnei | |
| gl_rasterizer: Fix stencil testing | |||
| 2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | |
| 2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | |
| 2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | |
| * Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled | |||
| 2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | |
| Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies. | |||
| 2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | |
