| Age | Commit message (Collapse) | Author |
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
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Fixes #2246, #2261
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simply true and -1
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stencil buffer.
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Also minor style changes
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
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GPU: DisplayTransfer & MemoryFill cleanup and param check
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Fixes #1938
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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OpenGL: Support blend equation
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Implement W-buffer and fix depth-mapping
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Pica: PicaShaderConfig is TC and cleared before use
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
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Fix video_core includes (and dependencies) using include-what-you-use
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