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path: root/src/video_core/renderer_opengl
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2018-08-11Merge pull request #1010 from bunnei/unk-vert-attrib-shaderbunnei
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11Merge pull request #1009 from bunnei/rg8-rgba8-snormbunnei
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei
2018-08-11Merge pull request #1018 from Subv/ssy_syncbunnei
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11gl_rasterizer: Implement render target format RG8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field ↵Subv
(SSY).
2018-08-11GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵Subv
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵greggameplayer
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
- Used by Super Mario Odyssey.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.bunnei
- Used by Super Mario Odyssey.
2018-08-10Merge pull request #1004 from lioncash/unusedbunnei
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cullbunnei
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei
2018-08-09gl_rasterizer_cache: Remove unused viewport parameter of ↵Lioncash
GetFramebufferSurfaces()
2018-08-09textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei
2018-08-09Merge pull request #995 from bunnei/gl-buff-boundsbunnei
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09Merge pull request #1001 from lioncash/reservebunnei
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei
2018-08-09Implement SNORM for BC5/DXN2 (#998)Khangaroo
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
2018-08-09gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()Lioncash
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
2018-08-09gl_rasterizer_cache: Avoid iterator invalidation issues within ↵Lioncash
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from.
2018-08-09Merge pull request #992 from bunnei/declr-predbunnei
gl_shader_decompiler: Declare predicates on use.
2018-08-09Merge pull request #994 from lioncash/constbunnei
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09Merge pull request #993 from bunnei/smo-vtx-ptsbunnei
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09Merge pull request #984 from bunnei/rt-nonebunnei
gl_rasterizer: Do not render when no render target is configured.
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
- Used by Kirby Star Allies.
2018-08-08Merge pull request #977 from bunnei/bgr565bunnei
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08gl_rasterizer_cache: Invert conditional in LoadGLBuffer()Lioncash
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
2018-08-08gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵Lioncash
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08maxwell_to_gl: Implement PrimitiveTopology::Points.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08gl_shader_decompiler: Declare predicates on use.bunnei
- Used by Super Mario Odyssey (when going in game).
2018-08-08gl_rasterizer_cache: Make pointer const in LoadGLBuffer()Lioncash
This is only ever read from, so we can make the data it's pointing to const.
2018-08-08Merge pull request #982 from bunnei/stub-unk-63bunnei
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08gl_rasterizer: Do not render when no render target is configured.bunnei
- Used by Super Mario Odyssey.
2018-08-08Merge pull request #976 from bunnei/shader-immbunnei
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08Merge pull request #981 from bunnei/cbuf-corruptbunnei
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08Merge pull request #979 from bunnei/vtx88bunnei
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08gl_shader_decompiler: Stub input attribute Unknown_63.bunnei
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08renderer_opengl: Use trace log in a few places.bunnei
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-08gl_shader_decompiler: Let OpenGL interpret floats.bunnei
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
2018-08-07Fixed the sRGB pixel format (#963)Hexagon12
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
2018-08-05gl_rasterizer_cache: Avoid superfluous surface copies.bunnei
2018-08-05Merge pull request #927 from bunnei/fix-texsbunnei
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05Merge pull request #912 from lioncash/global-varbunnei
video_core: Eliminate the g_renderer global variable
2018-08-05gl_shader_decompiler: Fix TEXS mask and dest.bunnei