| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-16 | Merge pull request #2092 from ReinUsesLisp/stg | bunnei | |
| shader/memory: Implement STG and global memory flushing | |||
| 2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | |
| 2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | |
| 2019-04-13 | Merge pull request #2373 from FernandoS27/z32 | bunnei | |
| Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8 | |||
| 2019-04-13 | Merge pull request #2386 from ReinUsesLisp/shader-manager | bunnei | |
| gl_shader_manager: Move code to source file and minor clean up | |||
| 2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵ | Fernando Sahmkow | |
| FastLayeredCopySurface | |||
| 2019-04-10 | Merge pull request #2372 from FernandoS27/fermi-fix | bunnei | |
| Correct Fermi Copy on Linear Textures. | |||
| 2019-04-10 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | |
| 2019-04-10 | Merge pull request #2345 from ReinUsesLisp/multibind | bunnei | |
| gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall | |||
| 2019-04-09 | Merge pull request #2375 from FernandoS27/fix-ldc | bunnei | |
| Remove unnecessary bounding in LD_C | |||
| 2019-04-09 | Remove bounding in LD_C | Fernando Sahmkow | |
| 2019-04-09 | Merge pull request #2354 from lioncash/header | bunnei | |
| video_core/texures/texture: Remove unnecessary includes | |||
| 2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | |
| 2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | |
| 2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | |
| This commit makes sure GL reads on the correct pack size for the respective texture buffer. | |||
| 2019-04-07 | Merge pull request #2300 from FernandoS27/null-shader | bunnei | |
| shader_cache: Permit a Null Shader in case of a bad host_ptr. | |||
| 2019-04-07 | Merge pull request #2306 from ReinUsesLisp/aoffi | bunnei | |
| shader_ir: Implement AOFFI for TEX and TLD4 | |||
| 2019-04-07 | Merge pull request #2321 from ReinUsesLisp/gl-state-rework | bunnei | |
| gl_state: Rework to enable individual applies | |||
| 2019-04-07 | Merge pull request #2098 from FreddyFunk/disk-cache-zstd | bunnei | |
| gl_shader_disk_cache: Use Zstandard for compression | |||
| 2019-04-07 | Permit a Null Shader in case of a bad host_ptr. | Fernando Sahmkow | |
| 2019-04-06 | video_core/texures/texture: Remove unnecessary includes | Lioncash | |
| Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches. | |||
| 2019-04-05 | Merge pull request #2327 from ReinUsesLisp/crash-safe-visit | bunnei | |
| gl_shader_decompiler: Return early when an operation is invalid | |||
| 2019-04-05 | Merge pull request #2337 from lioncash/temporary | bunnei | |
| gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | |||
| 2019-04-05 | renderer_opengl/utils: Skip empty binds | ReinUsesLisp | |
| 2019-04-05 | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | |
| 2019-04-05 | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | |
| 2019-04-04 | Merge pull request #2336 from ReinUsesLisp/txq | bunnei | |
| gl_shader_decompiler: Fix TXQ types | |||
| 2019-04-04 | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | Lioncash | |
| Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing. | |||
| 2019-04-04 | gl_shader_decompiler: Fix TXQ types | ReinUsesLisp | |
| TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number. | |||
| 2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | |
| Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario. | |||
| 2019-04-03 | Merge pull request #2093 from FreddyFunk/disk-cache-better-compression | bunnei | |
| Better LZ4 compression utilization for the disk based shader cache and the yuzu build system | |||
| 2019-04-03 | Merge pull request #2299 from lioncash/maxwell | bunnei | |
| gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs() | |||
| 2019-04-03 | gl_state: Rework to enable individual applies | ReinUsesLisp | |
| 2019-04-03 | gl_shader_decompiler: Return early when an operation is invalid | ReinUsesLisp | |
| 2019-03-31 | gl_shader_decompiler: Hide local definitions inside an anonymous namespace | ReinUsesLisp | |
| 2019-03-30 | Merge pull request #2297 from lioncash/reorder | bunnei | |
| video_core: Amend constructor initializer list order where applicable | |||
| 2019-03-30 | Merge pull request #2298 from lioncash/variable | bunnei | |
| video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable | |||
| 2019-03-30 | gl_shader_decompiler: Add AOFFI backing implementation | ReinUsesLisp | |
| 2019-03-29 | common/zstd_compression: simplify decompression interface | unknown | |
| 2019-03-29 | gl_shader_disk_cache: Fixup clang format | unknown | |
| 2019-03-29 | gl_shader_disk_cache: Use Zstandard for compression | unknown | |
| 2019-03-29 | gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of ↵ | unknown | |
| compression level 12 for less compression time | |||
| 2019-03-29 | Addressed feedback | unknown | |
| 2019-03-29 | gl_shader_disk_cache: Use better compression for transferable and ↵ | unknown | |
| precompiled shader disk chache files | |||
| 2019-03-29 | data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵ | unknown | |
| to common/data_compression | |||
| 2019-03-28 | gl_shader_manager: Remove unnecessary gl_shader_manager inclusion | Lioncash | |
| This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well. | |||
| 2019-03-28 | gl_shader_manager: Move using statement into the cpp file | Lioncash | |
| Avoids introducing Maxwell3D into the namespace for everything that includes the header. | |||
| 2019-03-28 | gl_shader_manager: Remove reliance on global accessor within ↵ | Lioncash | |
| MaxwellUniformData::SetFromRegs() We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in. | |||
| 2019-03-27 | gl_shader_manager: Amend Doxygen string for MaxwellUniformData | Lioncash | |
| Previously only one line of the whole comment was in proper Doxygen formatting. | |||
| 2019-03-27 | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL | Lioncash | |
| This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface" | |||
