aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
AgeCommit message (Collapse)Author
2019-04-17Merge pull request #2318 from ReinUsesLisp/sampler-cachebunnei
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17Merge pull request #2348 from FernandoS27/guest-bindlessbunnei
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-16Merge pull request #2384 from ReinUsesLisp/gl-state-clearbunnei
gl_rasterizer: Apply just the needed state on Clear
2019-04-16Merge pull request #2092 from ReinUsesLisp/stgbunnei
shader/memory: Implement STG and global memory flushing
2019-04-15Correct Pitch in Fermi2DFernando Sahmkow
2019-04-14shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp
2019-04-13Merge pull request #2373 from FernandoS27/z32bunnei
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13Merge pull request #2386 from ReinUsesLisp/shader-managerbunnei
gl_shader_manager: Move code to source file and minor clean up
2019-04-11gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵Fernando Sahmkow
FastLayeredCopySurface
2019-04-10Merge pull request #2372 from FernandoS27/fermi-fixbunnei
Correct Fermi Copy on Linear Textures.
2019-04-10gl_shader_manager: Move code to source file and minor clean upReinUsesLisp
2019-04-10gl_rasterizer: Apply just the needed state on ClearReinUsesLisp
2019-04-10Merge pull request #2345 from ReinUsesLisp/multibindbunnei
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-09Merge pull request #2375 from FernandoS27/fix-ldcbunnei
Remove unnecessary bounding in LD_C
2019-04-09Remove bounding in LD_CFernando Sahmkow
2019-04-09Merge pull request #2354 from lioncash/headerbunnei
video_core/texures/texture: Remove unnecessary includes
2019-04-09Correct Fermi Copy on Linear Textures.Fernando Sahmkow
2019-04-09Correct depth compare with color formats for R32FFernando Sahmkow
2019-04-08gl_backend: Align Pixel StorageFernando Sahmkow
This commit makes sure GL reads on the correct pack size for the respective texture buffer.
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow
2019-04-08Fix bad rebaseFernando Sahmkow
2019-04-08Simplify ConstBufferAccessorFernando Sahmkow
2019-04-08Fixes to Const Buffer Accessor and FormattingFernando Sahmkow
2019-04-08Implement Bindless Handling on SetupTextureFernando Sahmkow
2019-04-08Unify both sampler types.Fernando Sahmkow
2019-04-08Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow
2019-04-08Implement Const Buffer AccessorFernando Sahmkow
2019-04-07Merge pull request #2300 from FernandoS27/null-shaderbunnei
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07Merge pull request #2306 from ReinUsesLisp/aoffibunnei
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07Merge pull request #2321 from ReinUsesLisp/gl-state-reworkbunnei
gl_state: Rework to enable individual applies
2019-04-07Merge pull request #2098 from FreddyFunk/disk-cache-zstdbunnei
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07Permit a Null Shader in case of a bad host_ptr.Fernando Sahmkow
2019-04-06video_core/texures/texture: Remove unnecessary includesLioncash
Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-05Merge pull request #2327 from ReinUsesLisp/crash-safe-visitbunnei
gl_shader_decompiler: Return early when an operation is invalid
2019-04-05Merge pull request #2337 from lioncash/temporarybunnei
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05renderer_opengl/utils: Skip empty bindsReinUsesLisp
2019-04-05gl_rasterizer: Use ARB_multi_bind to update SSBOsReinUsesLisp
2019-04-05gl_rasterizer: Use ARB_multi_bind to update UBOs across stagesReinUsesLisp
2019-04-04Merge pull request #2336 from ReinUsesLisp/txqbunnei
gl_shader_decompiler: Fix TXQ types
2019-04-04gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()Lioncash
Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing.
2019-04-04gl_shader_decompiler: Fix TXQ typesReinUsesLisp
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.
2019-04-04video_core/renderer_opengl: Remove unnecessary includesLioncash
Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
2019-04-03Merge pull request #2093 from FreddyFunk/disk-cache-better-compressionbunnei
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03Merge pull request #2299 from lioncash/maxwellbunnei
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03gl_state: Rework to enable individual appliesReinUsesLisp
2019-04-03gl_shader_decompiler: Return early when an operation is invalidReinUsesLisp
2019-04-02gl_sampler_cache: Port sampler cache to OpenGLReinUsesLisp
2019-03-31gl_shader_decompiler: Hide local definitions inside an anonymous namespaceReinUsesLisp
2019-03-30Merge pull request #2297 from lioncash/reorderbunnei
video_core: Amend constructor initializer list order where applicable
2019-03-30Merge pull request #2298 from lioncash/variablebunnei
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable