| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-17 | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | |
| gl_sampler_cache: Port sampler cache to OpenGL | |||
| 2019-04-17 | Merge pull request #2348 from FernandoS27/guest-bindless | bunnei | |
| Implement Bindless Textures on Shader Decompiler and GL backend | |||
| 2019-04-16 | Merge pull request #2384 from ReinUsesLisp/gl-state-clear | bunnei | |
| gl_rasterizer: Apply just the needed state on Clear | |||
| 2019-04-16 | Merge pull request #2092 from ReinUsesLisp/stg | bunnei | |
| shader/memory: Implement STG and global memory flushing | |||
| 2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | |
| 2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | |
| 2019-04-13 | Merge pull request #2373 from FernandoS27/z32 | bunnei | |
| Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8 | |||
| 2019-04-13 | Merge pull request #2386 from ReinUsesLisp/shader-manager | bunnei | |
| gl_shader_manager: Move code to source file and minor clean up | |||
| 2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and ↵ | Fernando Sahmkow | |
| FastLayeredCopySurface | |||
| 2019-04-10 | Merge pull request #2372 from FernandoS27/fermi-fix | bunnei | |
| Correct Fermi Copy on Linear Textures. | |||
| 2019-04-10 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | |
| 2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | |
| 2019-04-10 | Merge pull request #2345 from ReinUsesLisp/multibind | bunnei | |
| gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall | |||
| 2019-04-09 | Merge pull request #2375 from FernandoS27/fix-ldc | bunnei | |
| Remove unnecessary bounding in LD_C | |||
| 2019-04-09 | Remove bounding in LD_C | Fernando Sahmkow | |
| 2019-04-09 | Merge pull request #2354 from lioncash/header | bunnei | |
| video_core/texures/texture: Remove unnecessary includes | |||
| 2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | |
| 2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | |
| 2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | |
| This commit makes sure GL reads on the correct pack size for the respective texture buffer. | |||
| 2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | |
| 2019-04-08 | Fix bad rebase | Fernando Sahmkow | |
| 2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | |
| 2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | |
| 2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | |
| 2019-04-08 | Unify both sampler types. | Fernando Sahmkow | |
| 2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | |
| 2019-04-08 | Implement Const Buffer Accessor | Fernando Sahmkow | |
| 2019-04-07 | Merge pull request #2300 from FernandoS27/null-shader | bunnei | |
| shader_cache: Permit a Null Shader in case of a bad host_ptr. | |||
| 2019-04-07 | Merge pull request #2306 from ReinUsesLisp/aoffi | bunnei | |
| shader_ir: Implement AOFFI for TEX and TLD4 | |||
| 2019-04-07 | Merge pull request #2321 from ReinUsesLisp/gl-state-rework | bunnei | |
| gl_state: Rework to enable individual applies | |||
| 2019-04-07 | Merge pull request #2098 from FreddyFunk/disk-cache-zstd | bunnei | |
| gl_shader_disk_cache: Use Zstandard for compression | |||
| 2019-04-07 | Permit a Null Shader in case of a bad host_ptr. | Fernando Sahmkow | |
| 2019-04-06 | video_core/texures/texture: Remove unnecessary includes | Lioncash | |
| Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches. | |||
| 2019-04-05 | Merge pull request #2327 from ReinUsesLisp/crash-safe-visit | bunnei | |
| gl_shader_decompiler: Return early when an operation is invalid | |||
| 2019-04-05 | Merge pull request #2337 from lioncash/temporary | bunnei | |
| gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | |||
| 2019-04-05 | renderer_opengl/utils: Skip empty binds | ReinUsesLisp | |
| 2019-04-05 | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | |
| 2019-04-05 | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | |
| 2019-04-04 | Merge pull request #2336 from ReinUsesLisp/txq | bunnei | |
| gl_shader_decompiler: Fix TXQ types | |||
| 2019-04-04 | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | Lioncash | |
| Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing. | |||
| 2019-04-04 | gl_shader_decompiler: Fix TXQ types | ReinUsesLisp | |
| TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number. | |||
| 2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | |
| Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario. | |||
| 2019-04-03 | Merge pull request #2093 from FreddyFunk/disk-cache-better-compression | bunnei | |
| Better LZ4 compression utilization for the disk based shader cache and the yuzu build system | |||
| 2019-04-03 | Merge pull request #2299 from lioncash/maxwell | bunnei | |
| gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs() | |||
| 2019-04-03 | gl_state: Rework to enable individual applies | ReinUsesLisp | |
| 2019-04-03 | gl_shader_decompiler: Return early when an operation is invalid | ReinUsesLisp | |
| 2019-04-02 | gl_sampler_cache: Port sampler cache to OpenGL | ReinUsesLisp | |
| 2019-03-31 | gl_shader_decompiler: Hide local definitions inside an anonymous namespace | ReinUsesLisp | |
| 2019-03-30 | Merge pull request #2297 from lioncash/reorder | bunnei | |
| video_core: Amend constructor initializer list order where applicable | |||
| 2019-03-30 | Merge pull request #2298 from lioncash/variable | bunnei | |
| video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable | |||
