| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-05-28 | Merge pull request #2729 from yuriks/quaternion-fix | Yuri Kunde Schlesner | |
| OpenGL: Improve accuracy of quaternion interpolation | |||
| 2017-05-27 | Move screen size constants from video_core to core | Yuri Kunde Schlesner | |
| video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core. | |||
| 2017-05-27 | OpenGL: Remove unused RendererOpenGL fields | Yuri Kunde Schlesner | |
| 2017-05-27 | OpenGL: Improve accuracy of quaternion interpolation | Yuri Kunde Schlesner | |
| Current order of operations (rotate then normalize) seems to produce a lot more distortion than normalizing and then rotating. This makes Citra results match pretty closesly with hardware, and indicates that hardware may also be using lerp instead of slerp to interpolate the quaternions. | |||
| 2017-05-27 | gl_shader: refactor texture sampler into its own function | wwylele | |
| 2017-05-20 | gl_rasterizer: implement procedural texture | wwylele | |
| 2017-05-05 | pica: shader_dirty if texture2 coord changed | wwylele | |
| 2017-05-03 | pica: use correct coordinates for texture 2 | wwylele | |
| 2017-04-21 | Merge pull request #2671 from wwylele/dot3-rgba | bunnei | |
| rasterizer: implement combiner operation 7 (Dot3_RGBA) | |||
| 2017-04-20 | gl_shader_gen: remove TODO about Lerp behaviour verification. The ↵ | wwylele | |
| implementation is verified against hardware | |||
| 2017-04-19 | rasterizer: implement combiner operation 7 (Dot3_RGBA) | wwylele | |
| 2017-04-17 | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | |
| 2017-04-16 | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | |
| Also move the implementation of CurrentConfig to the cpp file. | |||
| 2017-04-16 | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | |
| 2017-03-01 | Input: remove unused stuff & clean up | wwylele | |
| 1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include | |||
| 2017-02-26 | Core: Re-write frame limiter | Yuri Kunde Schlesner | |
| Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz. | |||
| 2017-02-26 | Core: Make PerfStats internally locked | Yuri Kunde Schlesner | |
| More ergonomic to use and will be required for upcoming changes. | |||
| 2017-02-26 | Remove built-in (non-Microprofile) profiler | Yuri Kunde Schlesner | |
| 2017-02-26 | Add performance statistics to status bar | Yuri Kunde Schlesner | |
| 2017-02-18 | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | |
| 2017-02-09 | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | |
| This copy was left behind when the shader generation code was moved to a separate file. | |||
| 2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split lighting regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | Merge pull request #2476 from yuriks/shader-refactor3 | Yuri Kunde Schlesner | |
| Oh No! More shader changes! | |||
| 2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Change misleading register names | Yuri Kunde Schlesner | |
| A few registers had names such as "count" or "number" when they actually contained the maximum (that is, count - 1). This can easily lead to hard to notice off by one errors. | |||
| 2017-01-30 | video_core: gl_rasterizer_cache.cpp removed unused type alias | Kloen | |
| 2017-01-30 | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | |
| 2017-01-29 | video_core: silence unused-local-typedef boost related warning on GCC | Kloen | |
| 2017-01-23 | video_core: gl_rasterizer float to int warning | Kloen | |
| 2017-01-23 | video_core: fix gl_rasterizer warning on MSVC | Kloen | |
| 2017-01-07 | config: Add option for specifying screen resolution scale factor. | bunnei | |
| 2016-12-29 | Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix | bunnei | |
| Lighting LUT Quickfix | |||
| 2016-12-25 | Minor cleanup in GLSL code | Jannik Vogel | |
| 2016-12-25 | Offset lighting LUT samples correctly | Jannik Vogel | |
| 2016-12-23 | core: Move emu_window and key_map into core | MerryMage | |
| * Removes circular dependences (common should not depend on core) | |||
| 2016-12-21 | Merge pull request #2319 from yuriks/profile-scopes | bunnei | |
| VideoCore: Make profiling scope more representative | |||
| 2016-12-19 | Use GL_TRUE when setting color_mask | Albin Bernhardsson | |
| 2016-12-14 | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | |
| 2016-12-07 | OpenGL: Drop framebuffer completeness check. | Markus Wick | |
| This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148 | |||
| 2016-12-05 | ASSERT that shader was linked successfully | Jannik Vogel | |
| 2016-12-05 | Report shader uniform block size in case of mismatch | Jannik Vogel | |
| 2016-12-05 | Print broken shader code to log | Jannik Vogel | |
| 2016-12-04 | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | |
| 2016-12-04 | OpenGL: Ensure framebuffer binding is restored if completion check fails | Yuri Kunde Schlesner | |
