| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-11-23 | Merge pull request #3141 from ReinUsesLisp/gl-position | bunnei | |
| gl_shader_gen: Apply default value to gl_Position | |||
| 2019-11-19 | gl_shader_gen: Apply default value to gl_Position | ReinUsesLisp | |
| Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers. | |||
| 2019-11-19 | Merge pull request #3086 from ReinUsesLisp/format-lookups | bunnei | |
| texture_cache: Use a flat table instead of switch for texture format lookups | |||
| 2019-11-15 | Merge pull request #3047 from ReinUsesLisp/clip-control | bunnei | |
| gl_rasterizer: Emulate viewport flipping with ARB_clip_control | |||
| 2019-11-14 | texture_cache: Drop abstracted ComponentType | ReinUsesLisp | |
| Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour. | |||
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-13 | Merge pull request #3084 from ReinUsesLisp/cast-warnings | Rodrigo Locatti | |
| video_core: Treat implicit conversions as errors | |||
| 2019-11-09 | Merge pull request #3082 from ReinUsesLisp/fix-lockers | bunnei | |
| gl_shader_cache: Fix locker constructors | |||
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-08 | Merge pull request #3080 from FernandoS27/glsl-fix | bunnei | |
| GLSLDecompiler: Correct Texture Gather Offset. | |||
| 2019-11-07 | gl_shader_cache: Fix locker constructors | ReinUsesLisp | |
| Properly pass engine when a shader is being constructed from memory. | |||
| 2019-11-07 | gl_shader_cache: Enable extensions only when available | ReinUsesLisp | |
| Silence GLSL compilation warnings. | |||
| 2019-11-07 | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-07 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | |
| 2019-11-07 | GLSLDecompiler: Correct Texture Gather Offset. | Fernando Sahmkow | |
| This commit corrects the argument ordering in textureGatherOffset. | |||
| 2019-11-07 | gl_rasterizer: Remove front facing hack | ReinUsesLisp | |
| 2019-11-07 | gl_shader_decompiler: Fix typo "y_negate"->"y_direction" | ReinUsesLisp | |
| 2019-11-07 | gl_shader_manager: Remove unused variable in SetFromRegs | ReinUsesLisp | |
| 2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | |
| Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). | |||
| 2019-11-06 | Merge pull request #3057 from ReinUsesLisp/buffer-sub-data | bunnei | |
| gl_rasterizer: Upload constant buffers with glNamedBufferSubData | |||
| 2019-11-06 | Merge pull request #3039 from ReinUsesLisp/cleanup-samplers | Rodrigo Locatti | |
| shader/node: Unpack bindless texture encoding | |||
| 2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | |
| Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute. | |||
| 2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | |
| Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions. | |||
| 2019-10-29 | Merge pull request #3046 from ReinUsesLisp/clean-gl-state | bunnei | |
| gl_state: Miscellaneous clean up | |||
| 2019-10-29 | Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated | bunnei | |
| rasterizer_accelerated: Add intermediary for GPU rasterizers | |||
| 2019-10-30 | gl_state: Use std::array::fill instead of std::fill | Rodrigo Locatti | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2019-10-29 | gl_state: Move dirty checks to individual apply calls instead of Apply | ReinUsesLisp | |
| This requires removing constness from some methods, but for consistency it's removed in all methods. | |||
| 2019-10-29 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | |
| OpenGL has defaults values we can trust. Remove these. | |||
| 2019-10-29 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | |
| 2019-10-29 | gl_state: Minor style changes | ReinUsesLisp | |
| 2019-10-29 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | |
| 2019-10-29 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | |
| 2019-10-29 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | |
| Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||
| 2019-10-29 | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup | Rodrigo Locatti | |
| maxwell_3d: Remove unused entries | |||
| 2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
| 2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | |
| This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||
| 2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | |
| Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends. | |||
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
| gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
| 2019-10-17 | Merge pull request #2966 from FernandoS27/astc-formats | Rodrigo Locatti | |
| Implement a series of ASTC formats and R4G4B4A4 format | |||
| 2019-10-16 | Merge pull request #2912 from FernandoS27/async-fixes | bunnei | |
| General fixes to Async GPU | |||
| 2019-10-15 | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ↵ | Lioncash | |
| ExprCondCode operator() This would previously result in NeverExecute and UnusedIndex being treated as regular predicates. | |||
| 2019-10-15 | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function | Lioncash | |
| This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function. | |||
| 2019-10-15 | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() | Lioncash | |
| This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view). | |||
