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path: root/src/video_core/renderer_opengl
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2019-11-23Merge pull request #3141 from ReinUsesLisp/gl-positionbunnei
gl_shader_gen: Apply default value to gl_Position
2019-11-19gl_shader_gen: Apply default value to gl_PositionReinUsesLisp
Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19Merge pull request #3086 from ReinUsesLisp/format-lookupsbunnei
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-15Merge pull request #3047 from ReinUsesLisp/clip-controlbunnei
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
2019-11-14Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow
shader: Implement FSWZADD and reimplement SHFL
2019-11-13Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti
video_core: Treat implicit conversions as errors
2019-11-09Merge pull request #3082 from ReinUsesLisp/fix-lockersbunnei
gl_shader_cache: Fix locker constructors
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp
2019-11-08Merge pull request #3080 from FernandoS27/glsl-fixbunnei
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-07gl_shader_cache: Fix locker constructorsReinUsesLisp
Properly pass engine when a shader is being constructed from memory.
2019-11-07gl_shader_cache: Enable extensions only when availableReinUsesLisp
Silence GLSL compilation warnings.
2019-11-07gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp
2019-11-07shader_ir/warp: Implement FSWZADDReinUsesLisp
2019-11-07gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp
2019-11-07GLSLDecompiler: Correct Texture Gather Offset.Fernando Sahmkow
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07gl_rasterizer: Remove front facing hackReinUsesLisp
2019-11-07gl_shader_decompiler: Fix typo "y_negate"->"y_direction"ReinUsesLisp
2019-11-07gl_shader_manager: Remove unused variable in SetFromRegsReinUsesLisp
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-11-06Merge pull request #3057 from ReinUsesLisp/buffer-sub-databunnei
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti
shader/node: Unpack bindless texture encoding
2019-11-02gl_rasterizer: Re-enable stream buffer memory due to global memoryReinUsesLisp
Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute.
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
2019-10-29Merge pull request #3046 from ReinUsesLisp/clean-gl-statebunnei
gl_state: Miscellaneous clean up
2019-10-29Merge pull request #3035 from ReinUsesLisp/rasterizer-acceleratedbunnei
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-30gl_state: Use std::array::fill instead of std::fillRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-29gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp
This requires removing constness from some methods, but for consistency it's removed in all methods.
2019-10-29gl_state: Remove ApplyDefaultStateReinUsesLisp
OpenGL has defaults values we can trust. Remove these.
2019-10-29gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp
2019-10-29gl_state: Minor style changesReinUsesLisp
2019-10-29gl_state: Remove unused Citra TextureUnitsReinUsesLisp
2019-10-29gl_state: Move initializers from constructor to class declarationReinUsesLisp
2019-10-29shader/node: Unpack bindless texture encodingReinUsesLisp
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
2019-10-29Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanupRodrigo Locatti
maxwell_3d: Remove unused entries
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp
2019-10-27Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
2019-10-27rasterizer_accelerated: Add intermediary for GPU rasterizersReinUsesLisp
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
2019-10-25gl_shader_cache: Implement locker variants invalidationReinUsesLisp
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp
2019-10-25Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ↵Fernando Sahmkow
ConstBufferLocker class to shaders.
2019-10-22Merge pull request #2983 from lioncash/fallthroughFernando Sahmkow
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-17Merge pull request #2966 from FernandoS27/astc-formatsRodrigo Locatti
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-16Merge pull request #2912 from FernandoS27/async-fixesbunnei
General fixes to Async GPU
2019-10-15gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ↵Lioncash
ExprCondCode operator() This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
2019-10-15gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member functionLioncash
This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function.
2019-10-15gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()Lioncash
This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view).