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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-12-13
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
bunnei
2019-12-11
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
2019-12-11
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
Fernando Sahmkow
2019-12-11
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implem...
Fernando Sahmkow
2019-12-11
Merge pull request #3210 from ReinUsesLisp/memory-barrier
bunnei
2019-12-11
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
2019-12-10
gl_shader_cache: Add missing new-line on emitted GLSL
ReinUsesLisp
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-09
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-06
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-11-28
gl_framebuffer_cache: Optimize framebuffer key
ReinUsesLisp
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-28
renderer_opengl: Make ScreenRectVertex's constructor constexpr
ReinUsesLisp
2019-11-28
renderer_opengl: Remove C casts
ReinUsesLisp
2019-11-28
renderer_opengl: Use explicit binding for presentation shaders
ReinUsesLisp
2019-11-28
renderer_opengl: Drop macros for message decorations
ReinUsesLisp
2019-11-28
renderer_opengl: Move static definitions to anonymous namespace
ReinUsesLisp
2019-11-28
renderer_opengl: Move commentaries to header file
ReinUsesLisp
2019-11-26
core/memory: Migrate over GetPointer()
Lioncash
2019-11-26
core: Prepare various classes for memory read/write migration
Lioncash
2019-11-26
Merge pull request #3143 from ReinUsesLisp/indexing-bug
bunnei
2019-11-25
gl_shader_decompiler: Fix casts from fp32 to f16
ReinUsesLisp
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-24
Merge pull request #3158 from ReinUsesLisp/srgb-blit
bunnei
2019-11-24
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
bunnei
2019-11-24
gl_texture_cache: Apply sRGB on blits
ReinUsesLisp
2019-11-23
Merge pull request #3141 from ReinUsesLisp/gl-position
bunnei
2019-11-22
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
2019-11-22
gl_state: Skip null texture binds
ReinUsesLisp
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_cache: Hack shared memory size
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize image bindings
ReinUsesLisp
2019-11-22
gl_shader_decompiler: Normalize cbuf bindings
ReinUsesLisp
2019-11-22
gl_rasterizer: Add missing cbuf counter reset on compute
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-19
gl_shader_gen: Apply default value to gl_Position
ReinUsesLisp
2019-11-19
Merge pull request #3086 from ReinUsesLisp/format-lookups
bunnei
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-15
Merge pull request #3047 from ReinUsesLisp/clip-control
bunnei
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
Fernando Sahmkow
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