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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2021-07-22
glsl: Implement transform feedback
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement some attribute getters and setters
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
gl_shader_cache: Do not flip tessellation on OpenGL
ReinUsesLisp
2021-07-22
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
2021-07-22
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
gl_shader_cache: Improve GLASM error print logic
ReinUsesLisp
2021-07-22
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
gl_shader_cache: Pass shader runtime information
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
2021-07-22
gl_shader_manager: Remove unintentionally committed #pragma
ReinUsesLisp
2021-07-22
renderer_opengl: State track compute assembly programs
ReinUsesLisp
2021-07-22
renderer_opengl: State track assembly programs
ReinUsesLisp
2021-07-22
HACK: Bind stages before and after bindings
ReinUsesLisp
2021-07-22
glasm: Support textures used in more than one stage
ReinUsesLisp
2021-07-22
opengl: Initial (broken) support to GLASM shaders
ReinUsesLisp
2021-07-22
gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
glasm: Initial GLASM compute implementation for testing
ReinUsesLisp
2021-07-22
gl_shader_cache: Remove code unintentionally committed
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
shader: Interact texture buffers with buffer cache
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-20
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
ReinUsesLisp
2021-07-20
Merge pull request #6629 from FernandoS27/accel-dma-2
bunnei
2021-07-20
gl_texture_cache: Workaround slow PBO downloads on radeonsi
ReinUsesLisp
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