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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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renderer_opengl
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Author
2018-04-15
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14
shaders: Address PR review feedback.
bunnei
2018-04-14
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
renderer_opengl: Fix Morton copy byteswap, etc.
bunnei
2018-04-13
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
2018-04-13
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-13
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-13
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-13
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-13
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-13
maxwell_to_gl: Add a few types, etc.
bunnei
2018-04-13
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-13
gl_shader_util: Add missing includes.
bunnei
2018-04-13
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-13
gl_shader_util: Grab latest upstream.
bunnei
2018-04-13
gl_resource_manager: Grab latest upstream.
bunnei
2018-04-13
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-06
Fix clang format issues
James Rowe
2018-04-06
GL: Set up the textures used for each draw call.
Subv
2018-04-06
GL: Bind the textures to the shaders used for drawing.
Subv
2018-04-06
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
Subv
2018-04-06
GLCache: Implemented GetTextureSurface.
Subv
2018-04-06
GLCache: Support uploading compressed textures to the GPU.
Subv
2018-04-06
GL: Remove remaining references to 3DS-specific pixel formats
Subv
2018-04-06
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-06
GL: Create the sampler objects when starting up the GL rasterizer.
Subv
2018-04-06
GL: Ported the SamplerInfo struct from citra.
Subv
2018-04-06
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-06
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
Subv
2018-04-04
gl_rasterizer_cache.cpp: Update from citra to yuzu
N00byKing
2018-04-04
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
2018-04-04
renderer_opengl.h: Update from citra to yuzu
N00byKing
2018-03-26
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwel_to_gl: Fix string formatting in log statements.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
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