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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2018-09-30
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTextur...
bunnei
2018-09-30
gl_rasterizer_cache: Track texture target and depth in the cache.
bunnei
2018-09-30
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
bunnei
2018-09-30
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
bunnei
2018-09-30
Fix trailing whitespace
raven02
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
correct BC6H
greggameplayer
2018-09-22
Merge pull request #1382 from lioncash/inc
bunnei
2018-09-21
gl_state: Remove unused type alias
Lioncash
2018-09-21
Merge pull request #1379 from lioncash/bitwise
bunnei
2018-09-21
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
Lioncash
2018-09-20
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...
Subv
2018-09-19
Merge branch 'master' into tlds
raven02
2018-09-19
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
Markus Wick
2018-09-18
Merge pull request #1342 from lioncash/trunc
bunnei
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-18
Merge pull request #1299 from FernandoS27/texture-sanatize
bunnei
2018-09-17
Implemented Internal Flags
FernandoS27
2018-09-17
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
Lioncash
2018-09-17
Merge pull request #1290 from FernandoS27/shader-header
bunnei
2018-09-17
Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
Implemented CSETP
FernandoS27
2018-09-17
Implemented Control Codes
FernandoS27
2018-09-17
Added asserts for texture misc modes to texture instructions
FernandoS27
2018-09-17
Merge pull request #1316 from lioncash/shadow
bunnei
2018-09-17
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
raven02
2018-09-17
Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-17
Merge pull request #1329 from raven02/bgr5a1u
bunnei
2018-09-17
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-16
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
2018-09-15
Shaders: Implemented multiple-word loads and stores to and from attribute mem...
Subv
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-13
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
Lioncash
2018-09-12
Use ARB_multi_bind for uniform buffers (#1287)
ReinUsesLisp
2018-09-12
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
bunnei
2018-09-12
Merge pull request #1263 from FernandoS27/tex-mode
bunnei
2018-09-12
Implemented Texture Processing Modes
FernandoS27
2018-09-11
Merge pull request #1278 from tech4me/bg-color-fix
bunnei
2018-09-11
Merge pull request #1295 from bunnei/accurate-copies
bunnei
2018-09-11
Merge pull request #1294 from degasus/optimizations
bunnei
2018-09-11
gl_rasterizer_cache: Always blit on recreate, regardless of format.
bunnei
2018-09-11
gl_shader_cache: Remove cache_width/cache_height.
bunnei
2018-09-11
gl_rasterizer: Use ARB_texture_storage.
Markus Wick
2018-09-11
Implemented LEA and PSET
FernandoS27
2018-09-11
Replace old FragmentHeader for the new Header
FernandoS27
2018-09-11
Implemented (Partialy) Shader Header
FernandoS27
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