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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-27
Merge pull request #1594 from FreddyFunk/static-cast
bunnei
2018-10-27
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
FernandoS27
2018-10-27
Merge pull request #1592 from bunnei/prim-restart
bunnei
2018-10-27
Implement Default Block Height for each format
FernandoS27
2018-10-27
gl_rasterizer_cache: Fix compiler warning
Frederic Laing
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
Merge pull request #1533 from FernandoS27/lmem
bunnei
2018-10-25
gl_rasterizer: Implement depth range.
bunnei
2018-10-25
Merge pull request #1524 from FernandoS27/layers-fix
bunnei
2018-10-24
Implemented LD_L and ST_L
FernandoS27
2018-10-24
Implement Shader Local Memory
FernandoS27
2018-10-23
Implement PointSize
FernandoS27
2018-10-23
Fixed Layered Textures Loading and Cubemaps
FernandoS27
2018-10-23
Merge pull request #1519 from ReinUsesLisp/vsetp
bunnei
2018-10-23
Merge pull request #1470 from FernandoS27/alpha_testing
bunnei
2018-10-23
gl_shader_decompiler: Implement VSETP
ReinUsesLisp
2018-10-23
gl_shader_decompiler: Abstract VMAD into a video subset
ReinUsesLisp
2018-10-23
Merge pull request #1512 from ReinUsesLisp/brk
bunnei
2018-10-22
Merge pull request #1550 from FernandoS27/fmul32
bunnei
2018-10-22
Merge pull request #1537 from lioncash/shader
bunnei
2018-10-22
Added Saturation to FMUL32I
FernandoS27
2018-10-22
Assert that multiple render targets are not set while alpha testing
FernandoS27
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
2018-10-22
Remove SyncAlphaTest and clang format
FernandoS27
2018-10-22
Added Alpha Func
FernandoS27
2018-10-22
Implemented Alpha Testing
FernandoS27
2018-10-22
Merge pull request #1547 from FernandoS27/fix-fset
bunnei
2018-10-22
Fixed FSETP and FSET
FernandoS27
2018-10-22
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to retu...
FernandoS27
2018-10-20
gl_shader_decompiler: Allow std::move to function in SetPredicate
Lioncash
2018-10-20
gl_shader_decompiler: Get rid of variable shadowing warnings
Lioncash
2018-10-20
gl_shader_decompiler: Fix a few comment typos
Lioncash
2018-10-20
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
ReinUsesLisp
2018-10-19
Merge pull request #1501 from ReinUsesLisp/half-float
bunnei
2018-10-18
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-18
Merge pull request #1505 from FernandoS27/tex-3d
bunnei
2018-10-17
gl_shader_decompiler: Implement PBK and BRK
ReinUsesLisp
2018-10-17
Merge pull request #1489 from FernandoS27/fix-tlds
bunnei
2018-10-17
Implement Reinterpret Surface, to accurately blit 3D textures
FernandoS27
2018-10-17
Implement 3D Textures
FernandoS27
2018-10-17
Merge pull request #1497 from bunnei/flush-framebuffers
bunnei
2018-10-17
Merge pull request #1496 from FernandoS27/tex-array
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
bunnei
2018-10-16
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
bunnei
2018-10-16
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
bunnei
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
bunnei
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