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path: root/src/video_core/renderer_opengl
AgeCommit message (Expand)Author
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT...Rodolfo Bogado
2018-10-27Merge pull request #1594 from FreddyFunk/static-castbunnei
2018-10-27Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADDFernandoS27
2018-10-27Merge pull request #1592 from bunnei/prim-restartbunnei
2018-10-27Implement Default Block Height for each formatFernandoS27
2018-10-27gl_rasterizer_cache: Fix compiler warningFrederic Laing
2018-10-26gl_rasterizer: Implement primitive restart.bunnei
2018-10-26Merge pull request #1533 from FernandoS27/lmembunnei
2018-10-25gl_rasterizer: Implement depth range.bunnei
2018-10-25Merge pull request #1524 from FernandoS27/layers-fixbunnei
2018-10-24Implemented LD_L and ST_LFernandoS27
2018-10-24Implement Shader Local MemoryFernandoS27
2018-10-23Implement PointSizeFernandoS27
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS27
2018-10-23Merge pull request #1519 from ReinUsesLisp/vsetpbunnei
2018-10-23Merge pull request #1470 from FernandoS27/alpha_testingbunnei
2018-10-23gl_shader_decompiler: Implement VSETPReinUsesLisp
2018-10-23gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp
2018-10-23Merge pull request #1512 from ReinUsesLisp/brkbunnei
2018-10-22Merge pull request #1550 from FernandoS27/fmul32bunnei
2018-10-22Merge pull request #1537 from lioncash/shaderbunnei
2018-10-22Added Saturation to FMUL32IFernandoS27
2018-10-22Assert that multiple render targets are not set while alpha testingFernandoS27
2018-10-22Use standard UBO and fix/stylize the codeFernandoS27
2018-10-22Cache uniform locations and restructure the implementationFernandoS27
2018-10-22Remove SyncAlphaTest and clang formatFernandoS27
2018-10-22Added Alpha FuncFernandoS27
2018-10-22Implemented Alpha TestingFernandoS27
2018-10-22Merge pull request #1547 from FernandoS27/fix-fsetbunnei
2018-10-22Fixed FSETP and FSETFernandoS27
2018-10-22Fixed VAOs Float types only returning GL_FLOAT in cases that they had to retu...FernandoS27
2018-10-20gl_shader_decompiler: Allow std::move to function in SetPredicateLioncash
2018-10-20gl_shader_decompiler: Get rid of variable shadowing warningsLioncash
2018-10-20gl_shader_decompiler: Fix a few comment typosLioncash
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp
2018-10-19Merge pull request #1501 from ReinUsesLisp/half-floatbunnei
2018-10-18fermi_2d: Add support for more accurate surface copies.bunnei
2018-10-18Merge pull request #1505 from FernandoS27/tex-3dbunnei
2018-10-17gl_shader_decompiler: Implement PBK and BRKReinUsesLisp
2018-10-17Merge pull request #1489 from FernandoS27/fix-tldsbunnei
2018-10-17Implement Reinterpret Surface, to accurately blit 3D texturesFernandoS27
2018-10-17Implement 3D TexturesFernandoS27
2018-10-17Merge pull request #1497 from bunnei/flush-framebuffersbunnei
2018-10-17Merge pull request #1496 from FernandoS27/tex-arraybunnei
2018-10-17gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.bunnei
2018-10-17gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.bunnei
2018-10-16gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.bunnei
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei
2018-10-16rasterizer_cache: Refactor to support in-order flushing.bunnei
2018-10-16gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.bunnei