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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2022-10-06
state_tracker: workaround channel setup for homebrew
Liam
2022-10-06
VideoCore: Implement formats needed for N64 emulation.
Fernando Sahmkow
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
OpenGL: Fix TickWork
Fernando Sahmkow
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
NVDRV: Further refactors and eliminate old code.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
OpenGl: Implement Channels.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
Texture Cache: Add ASTC 10x5 Format.
Fernando Sahmkow
2022-10-03
common: remove "yuzu:" prefix from thread names
Liam
2022-09-20
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-09-10
Align index buffe size when vertex_buffer_unified_memory enable
FengChen
2022-08-31
(shader/pipeline)_cache: Raise shader/pipeline cache version
Morph
2022-08-31
Merge pull request #8752 from vonchenplus/rectangle_texture
Fernando S
2022-08-25
video_code: support rectangle texture
FengChen
2022-08-20
video_core: support framebuffer crop rect top not zero
vonchenplus
2022-07-31
Merge pull request #8678 from liamwhite/stop-waiting
bunnei
2022-07-30
renderer_opengl: delete shader source after linking
Liam
2022-07-29
video_core: stop waiting for shader compilation on user cancel
Liam
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-05
renderer_(gl/vk): Implement ASTC_10x6_UNORM
Morph
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-05-06
OpenGL: implement face flips according to NDC
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-14
video_core: implement formats for N64 emulation
Fernando Sahmkow
2022-04-09
Merge pull request #8149 from liamwhite/front-face
bunnei
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
Merge pull request #8161 from liamwhite/gl-s8d24
Fernando S
2022-04-06
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-04-04
OpenGL: fix cropping
Liam
2022-04-04
OpenGL: propagate face flip condition
Liam
2022-04-04
OpenGL: flip front faces if Z scale is inverted
Liam
2022-04-01
GPU Garbage Collection: Fix regressions.
Fernando Sahmkow
2022-03-28
gl_rasterizer: Avoid scenario locking already owned mutex
ameerj
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...
bunnei
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-24
Merge pull request #7720 from FernandoS27/yfc-gc
bunnei
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2022-03-24
hle: nvflinger: Migrate android namespace -> Service::android.
bunnei
2022-03-24
hle: nvflinger: Move PixelFormat to its own header.
bunnei
2022-03-25
Garbage Collection: Final tuning.
Fernando Sahmkow
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2022-03-19
video_core: Reduce unused includes
ameerj
2022-03-18
general: Reduce core.h includes
ameerj
2022-03-06
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7...
Ameer J
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