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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2019-09-05
kepler_compute: Implement texture queries
ReinUsesLisp
2019-09-05
gl_rasterizer: Split SetupTextures
ReinUsesLisp
2019-09-05
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
Fernando Sahmkow
2019-09-05
Merge pull request #2833 from ReinUsesLisp/fix-stencil
bunnei
2019-09-05
gl_shader_decompiler: Implement shared memory
ReinUsesLisp
2019-09-04
gl_shader_decompiler: Fixup slow path
ReinUsesLisp
2019-09-04
gl_rasterizer: Fix stencil testing
ReinUsesLisp
2019-09-04
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
2019-09-04
gl_shader_decompiler: Fixup AMD's slow path type
ReinUsesLisp
2019-09-04
gl_shader_decompiler: Rework GLSL decompiler type system
ReinUsesLisp
2019-09-03
Merge pull request #2793 from ReinUsesLisp/bgr565
bunnei
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-29
gl_buffer_cache: Add missing include
ReinUsesLisp
2019-08-29
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
bunnei
2019-08-29
Merge pull request #2783 from FernandoS27/new-buffer-cache
bunnei
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
Buffer Cache: Adress Feedback.
Fernando Sahmkow
2019-08-21
Buffer_Cache: Implement flushing.
Fernando Sahmkow
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
2019-08-21
Merge pull request #2769 from FernandoS27/commands-flush
bunnei
2019-08-21
Merge pull request #2753 from FernandoS27/float-convert
bunnei
2019-08-21
renderer_opengl: Implement RGB565 framebuffer format
ReinUsesLisp
2019-08-21
renderer_opengl: Use block linear swizzling for CPU framebuffers
ReinUsesLisp
2019-08-21
renderer_opengl: Use VideoCore pixel format
ReinUsesLisp
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-25
Merge pull request #2743 from FernandoS27/surpress-assert
bunnei
2019-07-24
Merge pull request #2704 from FernandoS27/conditional
bunnei
2019-07-22
Merge pull request #2734 from ReinUsesLisp/compute-shaders
bunnei
2019-07-21
Merge pull request #2735 from FernandoS27/pipeline-rework
bunnei
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-07-20
Maxwell3D: Reorganize and address feedback
Fernando Sahmkow
2019-07-19
shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
2019-07-18
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Fernando Sahmkow
2019-07-18
gl_shader_decompiler: Rename bufferImage to imageBuffer
ReinUsesLisp
2019-07-18
gl_shader_cache: Fix newline on buffer preprocessor definitions
ReinUsesLisp
2019-07-18
gl_texture_cache: Do not set texture parameters to buffers
ReinUsesLisp
2019-07-18
gl_texture_cache: Add missing break in CreateTexture
ReinUsesLisp
2019-07-17
GL_State: Feedback and fixes
Fernando Sahmkow
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
2019-07-17
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
Fernando Sahmkow
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
maxwell3d: Implement Conditional Rendering
Fernando Sahmkow
2019-07-15
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
2019-07-15
gl_shader_decompiler: Stub local memory size
ReinUsesLisp
2019-07-15
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
gl_shader_cache: Address CI issues
ReinUsesLisp
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