| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-11-30 | PICA: Properly emulate 1-stage delay in the combiner buffer | Yuri Kunde Schlesner | |
| This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140. | |||
| 2015-11-25 | renderer_opengl: Fix uniform issues introduced with ↵ | bunnei | |
| kemenaran/avoid-explicit-uniform-location. | |||
| 2015-11-25 | Use regular uniform location | Pierre de La Morinerie | |
| The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222). | |||
| 2015-11-18 | FragShader: Use an UBO instead of several individual uniforms | Subv | |
| 2015-10-21 | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | |
| 2015-10-21 | gl_shader_gen: Optimize code for AppendAlphaTestCondition. | bunnei | |
| - Also add a comment to AppendColorCombiner. | |||
| 2015-10-21 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | |
| 2015-10-21 | gl_shader_gen: Various cleanups to shader generation. | bunnei | |
| 2015-10-21 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | |
| - Includes a check to confirm no hash collisions. | |||
| 2015-10-21 | gl_shader_gen: Require explicit uniform locations. | bunnei | |
| - Fixes uniform issue on AMD. | |||
| 2015-10-21 | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | |
| 2015-10-21 | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | |
| 2015-10-21 | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | |
| 2015-10-21 | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | |
| 2015-10-21 | gl_shader_gen: Add additional function documentation. | bunnei | |
| 2015-10-21 | gl_shader_util: Cleanup header file + add docstring. | bunnei | |
| 2015-10-21 | gl_shader_gen: Various cleanups + moved TEV stage generation to its own ↵ | bunnei | |
| function. | |||
| 2015-10-21 | renderer_opengl: Refactor shader generation/caching to be more organized + ↵ | bunnei | |
| various cleanups. | |||
| 2015-10-21 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | |
| 2015-10-21 | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | |
| 2015-10-21 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | |
| 2015-10-21 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | |
| - Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer. | |||
| 2015-10-21 | Initial implementation of fragment shader generation with caching. | Subv | |
| 2015-10-06 | Silence -Wsign-compare warnings. | Rohit Nirmal | |
| 2015-09-29 | fix some xcode 7.0 warnings | Martin Lindhe | |
| 2015-09-16 | general: Silence some warnings when using clang | Lioncash | |
| 2015-09-11 | video_core: Reorganize headers | Lioncash | |
| 2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | |
| 2015-09-10 | Merge pull request #1133 from lioncash/emplace-back | bunnei | |
| gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | |||
| 2015-09-10 | renderer_opengl: Remove unimplemented function declaration | Lioncash | |
| 2015-09-10 | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | |
| 2015-09-03 | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | |
| Fixes #978 | |||
| 2015-09-03 | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | |
| 2015-09-03 | OpenGL: Add support for Sampler Objects to state tracker | Yuri Kunde Schlesner | |
| 2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | |
| The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. | |||
| 2015-08-29 | Merge pull request #1049 from Subv/stencil | bunnei | |
| Rasterizer: Corrected the stencil implementation. | |||
| 2015-08-27 | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | |
| 2015-08-24 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | |
| This brings goodies such as a configurable user interface and multi-threaded timeline view. | |||
| 2015-08-24 | HWRenderer: Added a workaround for the Intel Windows driver bug that causes ↵ | Subv | |
| glTexSubImage2D to not change the stencil buffer. Reported here https://communities.intel.com/message/324464 | |||
| 2015-08-21 | HWRasterizer: Implemented stencil ops 6 and 7. | Subv | |
| 2015-08-21 | HWRasterizer: Implemented stencil op 1 (GL_ZERO) | Subv | |
| 2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | |
| 2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | |
| 2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | |
| - Also renames "vertex_shader.*" to "shader_interpreter.*" | |||
| 2015-08-06 | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | |
| If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games. | |||
| 2015-08-05 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | |
| All uses of this field where it's false can just set the texture id to 0 instead. | |||
| 2015-07-28 | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | |
| 2015-07-26 | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | |
| The functions are so simple that having them separate only bloats the code and hinders optimization. | |||
| 2015-07-23 | Merge pull request #977 from yuriks/glenable-tex2d | bunnei | |
| GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls | |||
| 2015-07-22 | Rasterizer/GL: Set the border color when binding a texture. | Subv | |
