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path: root/src/video_core/renderer_opengl
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2015-07-13Add CiTrace recording support.Tony Wasserka
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-12Merge pull request #907 from Lectem/clamp_to_borderTony Wasserka
Add GL_CLAMP_TO_BORDER support.
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot
2015-06-08Renderer formatting editstfarley
2015-06-08Render-to-texture flush, interval math fixtfarley
2015-06-08Liberal texture unbind (clout menu)tfarley
2015-06-08Depth format fix (crush3d intro/black screens)tfarley
2015-06-08Implemented glColorMasktfarley
2015-05-31Merge pull request #811 from archshift/commonifyarchshift
Commonify video_core utility headers
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei
- This is a workaround until we support fragment lighting.
2015-05-31Pica: Implement LogicOp function.bunnei
2015-05-30Move video_core/color.h to common/color.harchshift
2015-05-30Move video_core/math.h to common/vector_math.harchshift
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash
2015-05-22Pica: Create 'State' structure and move state memory there.bunnei
2015-05-22gl_state: Fix a condition typo in ApplyLioncash
2015-05-22OpenGL renderertfarley
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-04-03Allow the user to set the background clear color during emulationarchshift
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-03-10Merge pull request #629 from archshift/lcdfbbunnei
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift
2015-03-07Merge pull request #636 from bunnei/refactor-screen-winbunnei
Set framebuffer layout from EmuWindow.
2015-03-07Set framebuffer layout from EmuWindow.bunnei
2015-03-01Add profiling infrastructure and widgetYuri Kunde Schlesner
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2015-01-14GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner
Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
2015-01-07GSP: Toggle active framebuffer each framebunnei
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Clean up some warningsChin
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-03Change NULLs to nullptrs.Rohit Nirmal
2014-12-03Merge pull request #236 from rohit-n/sign-comparebunnei
Silence a few -Wsign-compare warnings.
2014-11-30Silence a few -Wsign-compare warnings.Rohit Nirmal
2014-11-30Fixed viewport error caused by roundingvaguilar
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot
2014-11-18OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka
2014-11-18Viewport scaling and display density independenceKevin Hartman
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner
This was automated using `clang-modernize`.
2014-10-21Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner
This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
2014-10-12Rework OpenGL renderer.Yuri Kunde Schlesner
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.