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2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14Merge pull request #2705 from FernandoS27/tex-cache-fixesbunnei
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14GPU: Add a microprofile for macro interpreterFernando Sahmkow
2019-07-14GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow
2019-07-14Gl_Texture_Cache: Measure Buffer Copy TimesFernando Sahmkow
2019-07-11Merge pull request #2609 from FernandoS27/new-scanbunnei
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp
2019-07-11gl_shader_decompiler: Fix conditional usage of ↵ReinUsesLisp
GL_ARB_shader_viewport_layer_array
2019-07-10Merge pull request #2697 from lioncash/docbunnei
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow
2019-07-09gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()Lioncash
must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
2019-07-07gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
2019-07-07video_core: Add missing override specifiersLioncash
2019-07-06gl_rasterizer: Fix nullptr dereference on disabled buffersReinUsesLisp
2019-07-06gl_rasterizer: Minor style changesReinUsesLisp
2019-07-06gl_rasterizer: Fix vertex and index data invalidationsReinUsesLisp
2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp
2019-07-06gl_buffer_cache: Remove global system gettersReinUsesLisp
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp
2019-07-06gl_buffer_cache: Implement flushingReinUsesLisp
2019-07-06gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp
2019-07-06gl_buffer_cache: Rework to support internalized buffersReinUsesLisp
2019-07-06gl_buffer_cache: Store in CachedBufferEntry the used buffer handleReinUsesLisp
2019-07-06gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp
2019-07-06gl_rasterizer: Add some commentariesReinUsesLisp
2019-07-06gl_rasterizer: Make DrawParameters rasterizer instance constReinUsesLisp
2019-07-06gl_rasterizer: Move index buffer uploading to its own methodReinUsesLisp
2019-07-05Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman
Implement a new Texture Cache
2019-07-05texture_cache: Address FeedbackFernando Sahmkow
2019-07-04texture_cache: Correct Texture Buffer UploadingFernando Sahmkow
2019-07-03gl_shader_cache: Make CachedShader constructor privateZach Hilman
Fixes missing review comments introduced.
2019-07-03Merge pull request #2563 from ReinUsesLisp/shader-initializersZach Hilman
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-01rasterizer_cache: Protect inherited caches from submission levelFernando Sahmkow
2019-06-29texture_cache: Address feedbackReinUsesLisp
2019-06-25gl_texture_cache: Correct assertsFernando Sahmkow
2019-06-25gl_texture_cache: Corrections and fixesFernando Sahmkow
2019-06-25gl_resource_manager: Correct MakeStreamCopyFernando Sahmkow
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow
2019-06-24gl_texture_cache: Explicitly add indirect includeReinUsesLisp
2019-06-24renderer_opengl/utils: Remove unused includes and unused forward declarationReinUsesLisp
2019-06-24gl_texture_cache: Address some feedbackReinUsesLisp
2019-06-24gl_shader_disk_cache: Address feedbackReinUsesLisp