| Age | Commit message (Collapse) | Author |
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
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make reaper more agressive on 4Gb GPUs.
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is rendered.
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Fixes a bug on BOTW where some objects were no longer being rendered after blitting
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We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
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Thanks for everything!
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