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path: root/src/video_core/renderer_opengl
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2019-04-03Merge pull request #2093 from FreddyFunk/disk-cache-better-compressionbunnei
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03Merge pull request #2299 from lioncash/maxwellbunnei
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-03-30Merge pull request #2297 from lioncash/reorderbunnei
video_core: Amend constructor initializer list order where applicable
2019-03-30Merge pull request #2298 from lioncash/variablebunnei
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-29gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of ↵unknown
compression level 12 for less compression time
2019-03-29Addressed feedbackunknown
2019-03-29gl_shader_disk_cache: Use better compression for transferable and ↵unknown
precompiled shader disk chache files
2019-03-29data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache ↵unknown
to common/data_compression
2019-03-28gl_shader_manager: Remove unnecessary gl_shader_manager inclusionLioncash
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
2019-03-28gl_shader_manager: Move using statement into the cpp fileLioncash
Avoids introducing Maxwell3D into the namespace for everything that includes the header.
2019-03-28gl_shader_manager: Remove reliance on global accessor within ↵Lioncash
MaxwellUniformData::SetFromRegs() We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
2019-03-27gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash
Previously only one line of the whole comment was in proper Doxygen formatting.
2019-03-27gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27video_core: Amend constructor initializer list order where applicableLioncash
Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
2019-03-27video_core: Add missing override specifiersLioncash
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
2019-03-22Merge pull request #2256 from bunnei/gpu-vmmbunnei
gpu: Rewrite MemoryManager based on the VMManager implementation.
2019-03-21Revert "Devirtualize Register/Unregister and use a wrapper instead."bunnei
- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-20gl_rasterizer_cache: Check that backing memory is valid before creating a ↵bunnei
surface. - Fixes a crash in Puyo Puyo Tetris.
2019-03-20gpu: Rewrite virtual memory manager using PageTable.bunnei
2019-03-20gpu: Move GPUVAddr definition to common_types.bunnei
2019-03-16gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.bunnei
2019-03-16Merge pull request #2244 from bunnei/gpu-mem-refactorbunnei
video_core: Refactor to use MemoryManager interface for all memory access.
2019-03-16memory: Simplify rasterizer cache operations.bunnei
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-14gpu: Use host address for caching instead of guest address.bunnei
2019-03-14Merge pull request #2233 from ReinUsesLisp/morton-cleanupbunnei
video_core/morton: Miscellaneous changes
2019-03-14Merge pull request #2216 from ReinUsesLisp/rasterizer-systembunnei
gl_rasterizer: Use system instance passed from argument
2019-03-13Merge pull request #2227 from lioncash/overridebunnei
renderer_opengl/gl_global_cache: Add missing override specifiers
2019-03-13video_core/morton: Use enum to describe MortonCopyPixels128 modeReinUsesLisp
2019-03-13video_core/morton: Remove unused parameter in MortonSwizzleReinUsesLisp
2019-03-12Merge pull request #2215 from ReinUsesLisp/samplersbunnei
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-11renderer_opengl/gl_global_cache: Replace indexing for assignment with ↵Lioncash
insert_or_assign The previous code had some minor issues with it, really not a big deal, but amending it is basically 'free', so I figured, "why not?". With the standard container maps, when: map[key] = thing; is done, this can cause potentially undesirable behavior in certain scenarios. In particular, if there's no value associated with the key, then the map constructs a default initialized instance of the value type. In this case, since it's a std::shared_ptr (as a type alias) that is the value type, this will construct a std::shared_pointer, and then assign over it (with objects that are quite large, or actively heap allocate this can be extremely undesirable). We also make the function take the region by value, as we can avoid a copy (and by extension with std::shared_ptr, a copy causes an atomic reference count increment), in certain scenarios when ownership isn't a concern (i.e. when ReserveGlobalRegion is called with an rvalue reference, then no copy at all occurs). So, it's more-or-less a "free" gain without many downsides.
2019-03-11renderer_opengl/gl_global_cache: Append missing override specifiersLioncash
Two of the functions here are overridden functions, so we can append these specifiers to make it explicit.
2019-03-11gl_rasterizer: Use system instance passed from argumentReinUsesLisp
2019-03-10Merge pull request #2147 from ReinUsesLisp/texture-cleanbunnei
shader_ir: Remove "extras" from the MetaTexture
2019-03-10Merge pull request #2143 from ReinUsesLisp/texviewbunnei
gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-09gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp
2019-03-09gl_rasterizer: Minor logger changesReinUsesLisp
2019-03-07Merge pull request #2055 from bunnei/gpu-threadbunnei
Asynchronous GPU command processing
2019-03-06Merge pull request #2149 from ReinUsesLisp/decoders-stylebunnei
gl_rasterizer_cache: Move format conversion functions to their own file
2019-03-06gpu: Always flush.bunnei
2019-03-06Merge pull request #2190 from lioncash/ogl-globalbunnei
core: Remove the global telemetry accessor function
2019-03-04Merge pull request #2165 from ReinUsesLisp/unbind-texbunnei
gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04video_core/renderer_opengl: Replace direct usage of global system object ↵Lioncash
accessors We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
2019-03-02fuck git for ruining my day, I will learn but I will not forgivebunnei
2019-02-28gl_rasterizer: Remove texture unbinding after dispatching a draw callReinUsesLisp
Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed.
2019-02-28gl_state: Fixup multibind bugReinUsesLisp
2019-02-27Merge pull request #2121 from FernandoS27/texception2bunnei
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27Merge pull request #2172 from lioncash/reorderbunnei
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27Devirtualize Register/Unregister and use a wrapper instead.Fernando Sahmkow