| Age | Commit message (Collapse) | Author |
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
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Hardware Renderer Texture Forwarding
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OpenGL: Fix a double framebuffer completeness checks.
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Common: Remove Common::make_unique, use std::make_unique
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Our code did not handle this well, causing random crashes in some
situations.
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Output errors in GUI
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Add error popup when citra initialization failed
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
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- Also implement D0 LUT enable.
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- No functional difference.
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to last light.
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vector.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
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