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path: root/src/video_core/renderer_opengl
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2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-22HWRasterizer: reorder declarations to match defstfarley
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley
2016-04-22Merge pull request #1436 from tfarley/hw-tex-forwardingbunnei
Hardware Renderer Texture Forwarding
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel
2016-04-07Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei
OpenGL: Fix a double framebuffer completeness checks.
2016-04-05Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment
Common: Remove Common::make_unique, use std::make_unique
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel
2016-03-23OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner
Our code did not handle this well, causing random crashes in some situations.
2016-03-08Merge pull request #1344 from LittleWhite-tb/error-outputbunnei
Output errors in GUI
2016-03-08Improve error report from Init() functionsLittleWhite
Add error popup when citra initialization failed
2016-03-05Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ↵bunnei
to last light.
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle ↵bunnei
vector.
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
2016-01-20hwrasterizer: Use depth offsettfarley