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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_state.cpp
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Author
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-11-22
gl_state: Skip null texture binds
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-10-30
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-29
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
2019-10-29
gl_state: Remove ApplyDefaultState
ReinUsesLisp
2019-10-29
gl_state: Change SetDefaultViewports to use default constructor
ReinUsesLisp
2019-10-29
gl_state: Minor style changes
ReinUsesLisp
2019-10-29
gl_state: Move initializers from constructor to class declaration
ReinUsesLisp
2019-09-10
renderer_opengl: Fix sRGB blits
ReinUsesLisp
2019-09-05
gl_state: Split textures and samplers into two arrays
ReinUsesLisp
2019-09-05
gl_state: Add support for glBindImageTextures
ReinUsesLisp
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-14
GL_State: Add a microprofile timer to OpenGL state.
Fernando Sahmkow
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-04-19
gl_state: Fix samplers memory corruption
ReinUsesLisp
2019-04-03
gl_state: Rework to enable individual applies
ReinUsesLisp
2019-02-28
gl_state: Fixup multibind bug
ReinUsesLisp
2019-02-15
gl_state: Synchronize gl_state even when state is disabled
ReinUsesLisp
2019-01-30
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
2019-01-30
gl_state: Use DSA and multi bind to update texture bindings
ReinUsesLisp
2019-01-09
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
2018-11-26
Implement depth clamp
Rodolfo Bogado
2018-11-26
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-23
Merge pull request #1725 from FernandoS27/gl43
bunnei
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
2018-11-21
Removed pre 4.3 ARB extensions
FernandoS27
2018-11-18
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-13
gl_state: Amend compilation warnings
Lioncash
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-10-30
Improve OpenGL state handling
Rodolfo Bogado
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-25
gl_rasterizer: Implement depth range.
bunnei
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-21
gl_state: Remove unused type alias
Lioncash
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-08
gl_state: Keep track of texture target.
bunnei
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