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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-27
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-21
Merge pull request #1123 from lioncash/screen
bunnei
2018-08-20
GPU: Implemented the logic op functionality of the GPU.
Subv
2018-08-20
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
2018-08-20
Rasterizer: Don't attempt to copy over the old texture's data when doing a fo...
Subv
2018-08-12
gl_rasterizer: Use a shared helper to upload from CPU memory.
Markus Wick
2018-08-12
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
2018-08-12
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Markus Wick
2018-08-12
gl_rasterizer: Use a helper for aligning the buffer.
Markus Wick
2018-08-12
Update the stream_buffer helper from Citra.
Markus Wick
2018-08-11
core: Namespace EmuWindow
Lioncash
2018-08-01
video_core: Make global EmuWindow instance part of the base renderer class
Lioncash
2018-07-24
gl_rasterizer: Use in-class member initializers where applicable
Lioncash
2018-07-23
gl_rasterizer: Implement texture border color.
bunnei
2018-07-03
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-03
GPU: Factor out the framebuffer configuration code for both Clear and Draw co...
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-02
GPU: Set up the depth test state on every draw.
Subv
2018-06-27
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...
bunnei
2018-06-26
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-09
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-08
GPU: Synchronize the blend state on every draw call.
Subv
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-05-19
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
Subv
2018-05-19
GLRenderer: Remove unused vertex buffer and increase the size of the stream b...
Subv
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
2018-04-20
opengl: Remove unnecessary header inclusions
Lioncash
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-15
GPU: Use the same buffer names in the generated GLSL and the buffer uploading...
Subv
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
GPU: Use the buffer hints from the shader decompiler to upload only the neces...
Subv
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-13
gl_rasterizer: Generate shaders and upload uniforms.
bunnei
2018-04-13
gl_rasterizer: Use shader program manager, remove test shader.
bunnei
2018-04-13
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-06
GL: Set up the textures used for each draw call.
Subv
2018-04-06
GL: Ported the SamplerInfo struct from citra.
Subv
2018-03-26
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
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