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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
2018-08-11gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash
2018-08-11core: Namespace EmuWindowLioncash
2018-08-10Merge pull request #1004 from lioncash/unusedbunnei
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei
2018-08-09gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfac...Lioncash
2018-08-09Merge pull request #984 from bunnei/rt-nonebunnei
2018-08-08gl_rasterizer: Do not render when no render target is configured.bunnei
2018-08-08Merge pull request #981 from bunnei/cbuf-corruptbunnei
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei
2018-08-08renderer_opengl: Use trace log in a few places.bunnei
2018-08-05added braces for conditionsDavid Marcec
2018-08-05fix the attrib format for intsDavid Marcec
2018-08-01video_core: Make global EmuWindow instance part of the base renderer classLioncash
2018-07-24gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()Lioncash
2018-07-24gl_rasterizer: Use std::string_view instead of std::string when checking for ...Lioncash
2018-07-24gl_rasterizer: Use in-class member initializers where applicableLioncash
2018-07-23gl_rasterizer: Implement texture border color.bunnei
2018-07-21gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei
2018-07-21gl_rasterizer: Use zeta_enable register to enable depth buffer.bunnei
2018-07-20gpu: Rename Get3DEngine() to Maxwell3D()Lioncash
2018-07-18gl_state: Temporarily disable culling and depth test.bunnei
2018-07-18core: Don't construct instance of Core::System, just to access its live instanceLioncash
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
2018-07-12gl_rasterizer: Fix check for if a shader stage is enabled.bunnei
2018-07-12gl_shader_gen: Implement dual vertex shader mode.bunnei
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...bunnei
2018-07-05Merge pull request #622 from Subv/unused_texbunnei
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...Subv
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not fli...Subv
2018-07-03GPU: Only configure the used framebuffers during clear.Subv
2018-07-03Merge pull request #609 from Subv/clear_buffersbunnei
2018-07-03GPU: Factor out the framebuffer configuration code for both Clear and Draw co...Subv
2018-07-03GPU: Support clears that don't clear the color buffer.Subv
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Subv
2018-07-03Merge pull request #607 from jroweboy/loggingbunnei
2018-07-02Merge pull request #612 from bunnei/fix-cullbunnei
2018-07-02gl_rasterizer: Only set cull mode and front face if enabled.bunnei
2018-07-02GPU: Don't try to parse the depth test function if the depth test is disabled.Subv
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-07-02Merge pull request #608 from Subv/depthbunnei
2018-07-02GPU: Set up the culling configuration on each draw.Subv
2018-07-02Merge pull request #606 from Subv/base_vertexSebastian Valle
2018-07-02GPU: Set up the depth test state on every draw.Subv
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv