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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_rasterizer.cpp
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2018-08-11
Merge pull request #1020 from lioncash/namespace
bunnei
2018-08-11
Merge pull request #1021 from lioncash/warn
bunnei
2018-08-11
RasterizerGL: Ignore invalid/unset vertex attributes.
Subv
2018-08-11
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Lioncash
2018-08-11
core: Namespace EmuWindow
Lioncash
2018-08-10
Merge pull request #1004 from lioncash/unused
bunnei
2018-08-10
Revert "gl_state: Temporarily disable culling and depth test."
bunnei
2018-08-09
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfac...
Lioncash
2018-08-09
Merge pull request #984 from bunnei/rt-none
bunnei
2018-08-08
gl_rasterizer: Do not render when no render target is configured.
bunnei
2018-08-08
Merge pull request #981 from bunnei/cbuf-corrupt
bunnei
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
2018-08-08
renderer_opengl: Use trace log in a few places.
bunnei
2018-08-05
added braces for conditions
David Marcec
2018-08-05
fix the attrib format for ints
David Marcec
2018-08-01
video_core: Make global EmuWindow instance part of the base renderer class
Lioncash
2018-07-24
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
Lioncash
2018-07-24
gl_rasterizer: Use std::string_view instead of std::string when checking for ...
Lioncash
2018-07-24
gl_rasterizer: Use in-class member initializers where applicable
Lioncash
2018-07-23
gl_rasterizer: Implement texture border color.
bunnei
2018-07-21
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
2018-07-21
gl_rasterizer: Use zeta_enable register to enable depth buffer.
bunnei
2018-07-20
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-18
gl_state: Temporarily disable culling and depth test.
bunnei
2018-07-18
core: Don't construct instance of Core::System, just to access its live instance
Lioncash
2018-07-14
Merge pull request #598 from bunnei/makedonecurrent
bunnei
2018-07-14
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
bunnei
2018-07-14
GPU: Always enable the depth write when clearing the depth buffer.
Subv
2018-07-12
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-12
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-08
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...
bunnei
2018-07-05
Merge pull request #622 from Subv/unused_tex
bunnei
2018-07-04
GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...
Subv
2018-07-04
GPU: Flip the triangle front face winding if the GPU is configured to not fli...
Subv
2018-07-03
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-03
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-03
GPU: Factor out the framebuffer configuration code for both Clear and Draw co...
Subv
2018-07-03
GPU: Support clears that don't clear the color buffer.
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-03
Merge pull request #607 from jroweboy/logging
bunnei
2018-07-02
Merge pull request #612 from bunnei/fix-cull
bunnei
2018-07-02
gl_rasterizer: Only set cull mode and front face if enabled.
bunnei
2018-07-02
GPU: Don't try to parse the depth test function if the depth test is disabled.
Subv
2018-07-02
Update clang format
James Rowe
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-07-02
Merge pull request #608 from Subv/depth
bunnei
2018-07-02
GPU: Set up the culling configuration on each draw.
Subv
2018-07-02
Merge pull request #606 from Subv/base_vertex
Sebastian Valle
2018-07-02
GPU: Set up the depth test state on every draw.
Subv
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
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