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path: root/src/video_core/renderer_base.cpp
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2018-08-01video_core: Make global EmuWindow instance part of the base renderer classLioncash
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-03-22renderer: Create rasterizer and cleanup.bunnei
2018-01-12Remove references to PICA and rasterizers in video_coreJames Rowe
2017-02-12VideoCore: Move software rasterizer files to sub-directoryYuri Kunde Schlesner
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2015-12-20VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.