| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-03-22 | renderer: Create rasterizer and cleanup. | bunnei | |
| 2018-01-12 | Remove references to PICA and rasterizers in video_core | James Rowe | |
| 2017-02-12 | VideoCore: Move software rasterizer files to sub-directory | Yuri Kunde Schlesner | |
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | |
| 2016-04-21 | HWRasterizer: Texture forwarding | tfarley | |
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2015-12-20 | VideoCore: Sync state after changing rasterizers | Yuri Kunde Schlesner | |
| This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation. | |||
| 2015-12-07 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | |
| This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations. | |||
