index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
rasterizer_interface.h
Age
Commit message (
Collapse
)
Author
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵
Subv
written to.
2018-06-27
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-04-24
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-04
rasterizer_interface.h: Update from citra to yuzu
N00byKing
2018-03-26
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-23
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
2018-03-22
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-22
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-20
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-01
core/video_core: Fix a bunch of u64 -> u32 warnings.
bunnei
2016-09-29
rasterizer: separate TextureCopy from DisplayTransfer
wwylele
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2015-12-07
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.