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path: root/src/video_core/pica.h
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2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka
2014-12-31Pica/Rasterizer: Implement depth testing.Tony Wasserka
2014-12-31Pica: Add output merger definitions.Tony Wasserka
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
2014-12-22Merge pull request #322 from chinhodado/masterbunnei
More warning cleanups
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21More warning cleanupsChin
2014-12-20License changepurpasmart96
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka
2014-12-20Add support for a ridiculous number of texture formats.Tony Wasserka
2014-12-20Pica: Unify ugly address translation hacks.Tony Wasserka
2014-12-20Pica: Further improve Tev emulation.Tony Wasserka
2014-12-20Pica: Implement texture wrapping.Tony Wasserka
2014-12-20Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka
2014-12-12MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-09GSP: Trigger GPU interrupts at more accurate locations.bunnei
2014-12-09Pica: Re-enable command names on MSVC.Tony Wasserka
The affected code is no longer limited by compiler support on that platform.
2014-12-09More coding style fixes.Tony Wasserka
2014-12-09citra_qt: Add enhanced texture debugging widgets.Tony Wasserka
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09Build fix for something which shouldn't have compiled successfully to begin ↵Tony Wasserka
with.
2014-10-07Fix warnings in video_coreLioncash
2014-09-13Core: Fix warnings in gpu.cppLioncash
2014-08-25Pica/Rasterizer: Add texturing support.Tony Wasserka
2014-08-25Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka
2014-08-25Pica: Add support for dumping textures.Tony Wasserka
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka
2014-08-13float24: Remove private default constructorarchshift
Fixes building with clang.
2014-08-12Pica: Add basic rasterizer.Tony Wasserka
2014-08-12Pica: Add triangle clipper.Tony Wasserka
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka
2014-08-12Pica: Implement vertex loading.Tony Wasserka
2014-08-12Pica: Add register definition for vertex loading and rendering.Tony Wasserka
2014-08-12Pica: Add command processor.Tony Wasserka
2014-08-12Pica: Add float24 structure.Tony Wasserka
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than ↵Tony Wasserka
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-06-12Pica: Use some template magic to define register structures efficiently.Tony Wasserka
2014-06-12Further refine GPU command list debugging.Tony Wasserka
2014-06-12Refine command list debugging functionality and its qt interface.Tony Wasserka
2014-06-12video core: added PICA definitions file.Tony Wasserka