| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-01-25 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | |
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-05-11 | Turn ShaderSetup into struct | Jannik Vogel | |
| 2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | |
| 2016-03-23 | Pica: Improve accuracy of immediate-mode support | Yuri Kunde Schlesner | |
| This partially fixes Etrian Odyssey IV. | |||
| 2016-03-02 | Add immediate mode vertex submission | Dwayne Slater | |
| 2016-01-24 | Debugger: Use 3dbrew names for GPU registers | Yuri Kunde Schlesner | |
| This list was imported from the 3dbrew wiki page and is pretty much complete. | |||
| 2015-09-11 | video_core: Reorganize headers | Lioncash | |
| 2015-08-31 | Pica: Added the primitive_restart register (0x25f) to the registers map. | Subv | |
| 2015-08-31 | Pica: Add the vertex_offset register to the Pica registers map. | Subv | |
| 2015-08-15 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | |
| - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | |||
| 2015-07-26 | Videocore: Don't reinitialize register name map on every query | Yuri Kunde Schlesner | |
| This greatly speeds up the command list debug widget. | |||
| 2015-05-22 | Pica: Create 'State' structure and move state memory there. | bunnei | |
