| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-13 | video_core: Implement RGBA32_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA16_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RGBA8_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RG32_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement RG8_SINT render target and fix RG8_UINT | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement R8_SINT render target | ReinUsesLisp | |
| 2020-07-13 | video_core: Implement R8_SNORM render target | ReinUsesLisp | |
| 2020-06-27 | General: Correct rebase, sync gpu and context management. | Fernando Sahmkow | |
| 2020-04-30 | texture: Implement R8G8UI | Morph | |
| - Used by The Walking Dead: The Final Season | |||
| 2020-04-23 | Clang Format. | Fernando Sahmkow | |
| 2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | |
| 2020-04-22 | Address Feedback. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Implement Flush Requests for Async mode. | Fernando Sahmkow | |
| 2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Delay Fences. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-12 | video_core: Implement RGBA16_SNORM | ReinUsesLisp | |
| Implement RGBA16_SNORM with the current API. Nothing special here. | |||
| 2020-02-25 | Merge pull request #3461 from ReinUsesLisp/r32i-rt | Mat M | |
| video_core/surface: Add R32_SINT render target format | |||
| 2020-02-25 | video_core/surface: Add R32_SINT render target format | ReinUsesLisp | |
| 2020-02-25 | video_core/gpu: Remove unused functions | ReinUsesLisp | |
| 2020-02-10 | GPU: Implement GPU Clock correctly. | Fernando Sahmkow | |
| 2019-12-30 | video_core: Block in WaitFence. | Markus Wick | |
| This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher. | |||
| 2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | |
| - Zero initialization here is useful for determinism. | |||
| 2019-10-04 | Core: Wait for GPU to be idle before shutting down. | Fernando Sahmkow | |
| 2019-10-04 | GPU_Async: Correct fences, display events and more. | Fernando Sahmkow | |
| This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time. | |||
| 2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | |
| 2019-09-03 | Merge pull request #2793 from ReinUsesLisp/bgr565 | bunnei | |
| renderer_opengl: Implement RGB565 framebuffer format | |||
| 2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | |
| * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||
| 2019-08-21 | Video_Core: Implement a new Buffer Cache | Fernando Sahmkow | |
| 2019-08-21 | renderer_opengl: Implement RGB565 framebuffer format | ReinUsesLisp | |
| 2019-08-21 | renderer_opengl: Use VideoCore pixel format | ReinUsesLisp | |
| 2019-08-21 | gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig | ReinUsesLisp | |
| 2019-07-26 | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | |
| This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu. | |||
| 2019-07-26 | Merge pull request #2592 from FernandoS27/sync1 | bunnei | |
| Implement GPU Synchronization Mechanisms & Correct NVFlinger | |||
| 2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
| Downgrade and suppress a series of GPU asserts and debug messages. | |||
| 2019-07-18 | GPU: Add missing puller methods. | Fernando Sahmkow | |
| This adds some missing puller methods. We don't assert them as these are nop operations for us. | |||
| 2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | |
| 2019-07-05 | NVServices: Styling, define constructors as explicit and corrections | Fernando Sahmkow | |
| 2019-07-05 | NVServices: Make NVEvents Automatic according to documentation. | Fernando Sahmkow | |
| 2019-07-05 | GPU: Correct Interrupts to interrupt on syncpt/value instead of event, ↵ | Fernando Sahmkow | |
| mirroring hardware | |||
| 2019-07-05 | nv_host_ctrl: Make Sync GPU variant always return synced result. | Fernando Sahmkow | |
| 2019-07-05 | Gpu: use an std mutex instead of a spin_lock to guard syncpoints | Fernando Sahmkow | |
| 2019-07-05 | Gpu: Mark areas as protected. | Fernando Sahmkow | |
| 2019-07-05 | nv_services: Stub CtrlEventSignal | Fernando Sahmkow | |
| 2019-07-05 | Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts | Fernando Sahmkow | |
| 2019-07-05 | video_core: Implement GPU side Syncpoints | Fernando Sahmkow | |
| 2019-04-11 | video_core/gpu: Create threads separately from initialization | Lioncash | |
| Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created. | |||
| 2019-03-27 | video_core/gpu: Amend typo in GPU member variable name | Lioncash | |
| smaphore -> semaphore | |||
