| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-03-16 | Merge pull request #241 from Subv/gpu_method_call | bunnei | |
| GPU: Process command mode 5 (IncreaseOnce) differently from other commands | |||
| 2018-03-16 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | |
| Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | |||
| 2018-03-16 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | |
| Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. | |||
| 2018-03-16 | GPU: Added Maxwell registers for Shader Program control. | Subv | |
| 2018-03-04 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | |
| This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | |||
| 2018-02-13 | maxwell_3d: Make constructor explicit | Lioncash | |
| 2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | |
| Only QueryMode::Write is supported at the moment. | |||
| 2018-02-11 | Make a GPU class in VideoCore to contain the GPU state. | Subv | |
| Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | |||
| 2018-02-11 | GPU: Added a command processor to decode the GPU pushbuffers and forward the ↵ | Subv | |
| commands to their respective engines. | |||
