| Age | Commit message (Collapse) | Author |
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
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video_core: Adjust topology update logic and Adjust Clear Manage
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video_core: Implement maxwell3d draw manager and split draw logic
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Respect render mode override
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video_core: Fine tuning the index drawing judgment logic
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Otherwise this is technically creating a signed int result that gets
converted. Just a consistency change.
While we're in the area, we can mark Samples() as const.
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In a few cases we have some casts that can be trivially removed.
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video_core: Fine tune maxwell drawing trigger mechanism
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YFC - Fermi2D: Rework blit engine and add a software blitter.
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and pessismistic invalidation.
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maxwell3d: HLE multi-layer clear macro
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Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
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[video_core] Fix a couple regs regressions
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video_core: Fix dma copy 1D random crash
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invalidation reg
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