| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-11-14 | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | |
| shader: Implement FSWZADD and reimplement SHFL | |||
| 2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | |
| 2019-11-07 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | |
| 2019-11-05 | Merge pull request #2914 from FernandoS27/fermi-fix | bunnei | |
| Fermi2D: limit blit area to only available area | |||
| 2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | |
| - Zero initialization here is useful for determinism. | |||
| 2019-10-30 | Merge pull request #3050 from FernandoS27/fix-tld4 | Rodrigo Locatti | |
| shader_ir: Fix TLD4 and add bindless variant | |||
| 2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | |
| This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||
| 2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
| 2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | |
| 2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | |
| 2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
| While we are at it, unify types for dirty reg pointers. | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
| instructions that don't provide it | |||
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
| Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
| 2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
| 2019-10-17 | Fermi2D: Use a different formula for delimiting blit areas. | Fernando Sahmkow | |
| 2019-10-17 | Fermi2D: limit blit area to only available area | Fernando Sahmkow | |
| Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers | |||
| 2019-10-15 | maxwell_3d: Silence truncation warnings | Lioncash | |
| A trivial warning caused by not using size_t as the argument types instead of u32. | |||
| 2019-10-05 | maxwell_3d: Add dirty flags for depth bounds values | ReinUsesLisp | |
| This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds. | |||
| 2019-09-23 | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | |
| shader/image: Implement SULD and fix SUATOM | |||
| 2019-09-22 | Merge pull request #2870 from FernandoS27/multi-draw | David | |
| Implement a MME Draw commands Inliner and correct host instance drawing | |||
| 2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | |
| 2019-09-22 | Fix clang-format | FearlessTobi | |
| 2019-09-22 | fermi_2d: Lower surface copy log severity to DEBUG | FearlessTobi | |
| 2019-09-21 | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | |
| shader_ir: Implement ICMP | |||
| 2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | |
| In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||
| 2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | |
| * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||
| 2019-09-21 | shader_bytecode: Add SULD encoding | ReinUsesLisp | |
| 2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | |
| 2019-09-21 | Mark DrawArrays as LOG_TRACE | David Marcec | |
| There's no reason to clog logs with DrawArray. | |||
| 2019-09-19 | Shader_IR: Implement ICMP. | Fernando Sahmkow | |
| 2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | |
| 2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance ↵ | Fernando Sahmkow | |
| management. | |||
| 2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | |
| 2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | |
| 2019-09-15 | Merge pull request #2851 from ReinUsesLisp/srgb | Fernando Sahmkow | |
| renderer_opengl: Fix sRGB blits | |||
| 2019-09-15 | Merge pull request #2824 from ReinUsesLisp/mme | Fernando Sahmkow | |
| Revert "Revert #2466" and stub FirmwareCall 4 | |||
| 2019-09-14 | maxwell_3d: Update firmware 4 call stub commentary | Rodrigo Locatti | |
| 2019-09-10 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | |
| 2019-09-10 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | |
| Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||
| 2019-09-10 | Merge pull request #2823 from ReinUsesLisp/shr-clamp | bunnei | |
| shader/shift: Implement SHR wrapped and clamped variants | |||
| 2019-09-10 | Merge pull request #2810 from ReinUsesLisp/mme-opt | bunnei | |
| maxwell_3d: Avoid moving macro_params | |||
| 2019-09-05 | gl_rasterizer: Implement image bindings | ReinUsesLisp | |
| 2019-09-05 | kepler_compute: Implement texture queries | ReinUsesLisp | |
| 2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | |
| 2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | |
| Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | |||
| 2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | |
